Afterfall: InSanity is a third-person horror game in much the same vein as Resident Evil and Dead Space, with the main exception being that InSanity is focused more on horror and survival rather than action and gore. Polish developer Nicolas Entertainment Group announced that this Indie gem will be released this November for Windows, Xbox 360, PlayStation 3, and even Linux.
To mark the press release, help yourself to a gameplay trailer after the break:
From the Nicolas Games’s press release:
‘Afterfall’ means, that the game takes place in the Afterfall universe, an alternate version of history since the Second World War. ‘InSanity’ refers to the shocking events that occur in the year 2032. The game tells the hair-raising tale of Albert Tokaj, a psychiatrist trying to uncover who is responsible for the horrible Confinement Syndrome. The story is told in an unrivaled intensity. The intricate plot, propelled by unpredictable events, story twists and narrative nuances are coupled with breathtaking graphics.
It is 2032 – 20 years after the end of World War III. To survive the nuclear holocaust, humankind fled from the contaminated surface to find safety in vast bunkers, cities created deep underground. Decaying shelters and hideaways set the stage in mankind’s struggle for survival where they battle horrible mutants, bloodthirsty mercenaries and other threats.
In Afterfall: InSanity you won’t only face the aftermath of the nuclear fallout, but also the dark shadows of the past in the role of the mysterious psychologist Albert. As Albert, the player will be part of a team of medical scientists in charge of monitoring the fugitives’ mental stability. If Albert does not confront his greatest weaknesses and deepest fears, he will not survive the claustrophobic depths of the underground from which there is no escape and where the darkness hides more secrets than simply the growing madness of its inhabitants. Defy everything that’s in your way to solve the horrible secrets that exists in the dark.
Afterfall: InSanity looks to take several concepts from previous games and put them together in a single, twisted tale. It may not look like the most original game out there, but then again, the Uncharted series borrowed many of its concepts from other titles and it’s doing quite well. I’m always ready to dive into yet another horror game and it’s always fun to see how indie developers are able to handle the genre. Given the subtitle, InSanity, it can be inferred that they are looking to build Afterfall into its own separate universe and that’s something I’d like to see.