AMD and Firaxis improvements for Civilization VI


AMD has again provided #technological help for Civilization, this time with the higher #performance of Civilization VI. Having already helped the franchise; adding DirectX 11 support to Civilization V, and now integrating the Mantle API into Civilization: Beyond Earth and developed a #SFR (Split Frame Rendering) implementation for multi-GPU in the same game.

Roy Taylor (Corporate vice president of alliances, Radeon Technologies Group, AMD) said:

Radeon graphics cards have rapidly become the definitive platform for next-generation DirectX 12 content. We’re thrilled to bring our leading DirectX 12 hardware and expertise to bear in the next installment of the Civilization franchise, which has long been adored by gamers for its intoxicating mix of beautiful graphics and hopelessly addictive gameplay.

Steve Meyer (Director of Software Development, Firaxis Games) added:

For 25 years the Civilization franchise has set the standard for beautiful and masterfully crafted turn based strategy. AMD has been a premiere contributor to that reputation in past Civilization titles, and we’re excited to once again join forces to deliver a landmark experience in Sid Meier’s Civilization VI.

Preemption Context Switching Allegedly Best on AMD, Pretty Good on Intel & Potentially Catastrophic on NVIDIA

Below is an overview of the improvements and new features:

Civilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game.


See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain.


Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.


Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.


Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units.


In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.


Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems introduce new players to the underlying concepts so they can easily get started.

The Linux Caveat:

This may all be well and good for AMD at the time. However, this does not take advantage of the newest technology, the Vulkan API. Firaxis may be doing their best to provide support for AMD users, but they seem to be missing the Linux side. The last we checked the AMD Catalyst driver was catching up nicely in capability and Vulkan was included in the mix.

AMD graphics cards were previously limited in the OpenGL-powered DOOM, activating Vulkan allows them to reach their full potential – increasing performance by up to 66% on the Radeon Fury X. Which makes this move to DirectX 12 support in Civilization VI interesting to say the least.

Civilization VI is already available for pre-ordered via Steam. Expected to be released October 21, 2016 and including a built-in benchmark for those interested in checking the in-game performance.

So is this a good move by Firaxis and AMD? Do you think Vulkan should be the focus over DirectX 12? What do you think the outcome will be for the Linux and SteamOS port?


This site uses Akismet to reduce spam. Learn how your comment data is processed.

%d bloggers like this: