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Arakion on Kickstarter and coming to Linux

Recently details about a Kickstarter campaignArakion, a first-person groups based RPG. And from the game trailer alone, this is looking to be one rather well put together game title in development.
Needless to say, becoming a backer for the campaign was an effortless choice.

Arakeion is being developed by Chris Taylor, who feels “games have stagnated and most of the creativity has moved out of larger development studios and into the hands of indie developers. I decided to take a chance and put everything I have into developing an amazing, unique and enjoyable game experience for people to enjoy, that is also reminiscent of my favorite era of gaming.” So true.

Without further ado….. Arakion….

Before the world ends will you be the final hero that it needs?

Arakion is a modern take on a classic RPG formula. You’re put in control of three heroes trying to survive a world devastated by war. Adventuring in Arakion will take you across open land, into deep dungeons and even put you in control of rebuilding a desolated town.

A great evil, nearly destroying Arakion in ages past, has returned. It is up to you to create a band of heroes to fight this darkness. The game takes place on two continents floating in the sky, as well as hundreds of minor islands. Arakion has been marred by war and strife for thousands of years and the landscape is a reflection of that.

Arakion will be released for Windows, Mac and Linux (with possible tablet support after release)

  • Character Customization! Character customization in Arakion is a refreshing take on the RPG Level-Up formula. Instead of skills and stats after X experience, your choices throughout the game affect your heroes. From the weapons you choose to forge, to the add-ons you choose for their housing, every decision has an impact on your heroes.
  • You did what with my weapon?! Each character only starts with one weapon, one set of armor and four skills. You’ll use the materials you find in the world to shape and morph your characters in to the heroes they’ll become. Every decision you make has a permanent and lasting impact on your hero which resonates in the manner they play and interact with the world.
  • Town Building! Using building blueprints you find, the people you rescue, along with the help of a mysterious stranger, you’ll use ancient devices to rebuild a lost town. You’ll have to choose wisely however, as some building decisions permanently prevent other choices.
  • Combat! Combat in Arakion allows you to choose real-time, turn-based or a unique blend of both. The core system of Arakion takes two old school styles of gameplay and merging them into one seamless combat experience.
  • Adventure! You’ll adventure through dozens of dungeons, castles and open world areas while finding hidden passageways, collecting materials and crushing your foes.
  • Story! The game features a deep and engaging story-line that spans generations. As you play through the game you’ll learn about the history ofArakion and your heroes, as well as taking a part in shaping your heroes past with the unique trait system.

Chris Taylor is working on Arakion every spare moment for some time now. Until a couple of weeks ago, where he was mainly focused on getting the ideas down and making sure he could achieve the look, feel and gameplay that he expected.

Now that the prototype is finished Arakion is ready for the next phase of development. While all the basics are done, coded and ready, and the art-style has been defined and refined, Chris would like to be able to put in the additional hours and potentially hire some extra hands to move it out of the prototype stage and into a full game.

Of course, using kickstarter to move Arakion into this next stage of development; building upon the foundation to bring you a great game. The funding will be used for:

  • Hiring : A game is not easy to make, so I’ll be using Kickstarter funds to hire on the extra hands I need to make Arakion a reality.
  • Surviving : Paying the bills – you know how it goes.
  • Expanding : Take a look at the stretch chart. I’ve spent a lot of time crunching the numbers so you know exactly what you’re getting for your buck.
  • Software…ing : The license to use software can be extremely expensive, and while I own most of the software needed to make the game, buying the additional pieces that put that extra layer of polish on it can be very pricey

Having been inspired and well aware of the time indie game developers put into bringing their title to life. The Arakion Kickstarter was no exception. Most, if not almost all, of the Kickstarter campaigns that are bringing a similar game-type forward are backed by a company name & team. Chris Taylor is doing this out of complete dedication of his own time. Kudos.

All the best to Chris Taylor, I am really looking forward to Arakion.

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