Linux Gaming News

Axiom Verge action platformer coming to Linux, Mac and Windows PC


Tom Happ is proud to #announce the coming #launch of Axiom Verge as a digital download on May 14th on Windows PC. Axiom Verge is an actionplatformer-exploration game created in intricate detail, in the style of classics such as #Metroid, Contra, and Master Blaster, but uses those old-school “glitches” as a gameplay feature. Using them to scramble enemies, corrupt environments, and pass through walls into hidden areas in a massive alien world.

With over 900 unique rooms to explore, Axiom Verge is the culmination of five years of art, code, music, and game design all from one source: Tom Happ.

“I started development on Axiom Verge 5 years ago and spent the majority of my evenings and weekends since that time working on it,” said Tom Happ. “I quit my day job 6 months ago to finish the game and couldn’t be prouder of how the game turned out. This has been my passion for a long time, and I’m so excited to finally share it with the world.”


In Axiom Verge, you play as Trace, a scientist who awakes in an alien world after a lab explosion. A voice calls to Trace telepathically for help, his only clue to the strange world in which he finds himself. As Trace works his way toward the voice and beyond, he explores an expansive world of monstrous enemies, power-ups, weapons, bosses, and loads of hidden items.


  • Explore an expansive non-linear alien world with more than 900 unique, interlocking rooms.
  • Gobs of unique tools and abilities, loads of weapons, and tons of health/power/attribute upgrades.
  • Battle with nearly 70 unique creatures and gigantic screen-filling bosses.
  • “Glitches” now allow you to break past the boundaries of normal gameplay.
  • Speedrun Mode – Play with a streamlined interface and additional features to facilitate speedrunning.


Axiom Verge is expect to debut on Windows PC, though Happ says that support for Linux and Mac “might not be ready on launch day,” but the builds are planned. This is part of the issue working with the FNA API.


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