The award-winning mobile hit Badland will launch for consoles and Steam as a Game of the Year Edition this spring. #Frogmind is primed to #release its luscious #puzzle #game onto a bevy of new platforms this spring. Badland: Game of the Year Edition has been redesigned for Linux, Mac, Windows PC, Xbox One, PS4, PS3, Vita, Wii U with Full HD visuals and expanded controls to make use of the analogue stick and triggers.
The new version promises over four times more content than the original did when it was launched, boasting over 15 hours and 100 levels of single-player story content and 100 co-op and 27 multiplayer deathmatch stages in a four player local multiplayer mode. The one-button control is gone, replaced with a system that uses the analog stick and triggers.
“It’s such a relief to finally be able to say ‘yes’ when fans ask if we’re ever bringing Badland to Steam and consoles,” said Frogmind CEO Johannes Vuorinen, one of the game’s two original creators. “Badland was designed as a console-quality tablet experience, and we’re working with our partners to take it even further, for a product that looks and feels very much at home both on consoles and Steam. As a small tight-knit studio committed to high production values, we’re certainly attempting to ‘punch above our weight’ and push what is possible in terms of independent publishing.”
Frogmind also revealed that it is working with two additional indie studios to help ensure an eight-platform launch. Blitworks, a studio behind bringing Fez, Spelunky and Bastion to new console platforms is helping on the console ports, and Trine creator Frozenbyte is helping with QA, publishing and marketing.
The game’s coming to Linux, Mac, Windows, PS4, Xbox One, Wii U, PS Vita, and PS3 in the spring.