BATTLETECH turn-based tactical gets a story release form Harebrained Schemes. Since this is the final part of the instalment in their BATTLETECH Basics video series, Exploring the games story of noble politics and betrayal among the stars. This is also the first turn-based tactical ‘Mech PC game in over 20 years.
So this new detail regarding the story ties things together. Giving more insight into your in-game objective. While also seeing the upcoming conflict. An experience I am looking forward, hands down.
BATTLETECH Basics: Story
“BATTLETECH is Game of Thrones meets Pacific Rim in space,” said Mitch Gitelman, studio manager at Harebrained Schemes. “[Kamea] hires you to do the types of jobs that her standing army can’t do.”
“That is within the context of your larger campaign. Reputation building and working for all the different houses… It’s a wonderful way to get a true, classic BATTLETECH story,” said Jordan Weisman, CEO of Harebrained Schemes and creator the MechWarrior and BATTLETECH universe. “This really opens it up for the player to extend their own story of their mercenary unit. In whichever direction they want to go.”
BATTLETECH Basics: Story (Windows, Mac, then Linux)
Since the games developer is also the studio responsible for the critically acclaimed Shadowrun Returns series. So this is the next generation of turn-based tactical ‘Mech combat.
So players command a mercenary company. This also takes place on the edges of civilized space. While negotiating and executing a variety of combat contracts. Attempting to keep your ‘Mechwarriors happy. And your operations prosperous.
The game’s story also features the player falling in with the deposed ruler of a noble house. So fighting for either coin or cause. Becoming a player in her bid to retake her throne.
“It’s knights and nobility, except instead of knights, it’s giant war machines,” said Mike McCain, the games director.
Pre-orders for this turn-based tactical game:
Available for PC and Mac, at a suggested retail price of $39.99 USD. Linux will be coming post-launch.