Besiege, a physics building game developed and published by Spiderling Studios. Which now launches with full mod support. The critically acclaimed game will resupply players. Doing so with new in-game content made by players, powered by mod.io. These player created Machines are available to download in-game. Since developer Spiderling is eager to see what their eager creator community comes up with.
Simulation games supported by mod.io have over 600,000 pieces of mod content made by players. These have also been downloaded over 100M times in 2021. Official mods for supported games are proving very popular as a unique feature new to the platforms. This also applies to the Linux build of Besiege according to the email reply.
In theory it does, if the Steam build has / runs on Linux, it should work.
Trying a couple of mods, unzipping and dropping them into the Mod direct, they seems to work. Since mod.io enables unique mods created by players. Due to being curated for quality and safety. Also making them ready for use across all platforms. The core goal of mod.io is to make modding official and usable. To be available everywhere.
Besiege now with community made machines and items support
mod.io launched in 2019 and is now used by more than 90 games. Including Skater XL, Deep Rock Galactic, Humankind, Fireworks Mania, SnowRunner, and Besiege. mod.io helps studios grow their creator communities. While opening the adoption of mods in games spanning PC, console, mobile, and VR platforms. Each month, more than 17 million pieces of user generated content are offered using mod.io. Available to over 3 million players. Annually, that’s hundreds of millions of pieces of content builds from fans. All shared with their community. Then supported by the developer whose product keeps evolving.