Ludeon Studios reveals RimWorld – Biotech as its third game expansion. Due to hit the sci-fi colony sim for Linux. In Biotech, you can raise a family with children, control semi-sentient machines, and play with genetic modifications. Fight or ally with xenohuman factions. A Linux game that is due to explore the dark secrets of the blood drinkers.
Children and reproduction
Now you can raise a family and tell your story for generations to come!
With Biotech, colonists (and outsiders) can become pregnant and give birth. Pregnancy can begin naturally, or via tech means. Which can also be controlled by a variety of methods.
Babies bring joy, but also challenges. Colonists’ hearts will melt when the baby coos and giggles in their arms. But it takes effort to keep a baby happy and healthy and loved. So you have to create a safe haven for them in a cozy pastel nursery. A place where there is always warm milk and a comfortable crib. Overflowing toy chests and kind caregivers.
In Biotech, a rich childhood makes a capable adult. So every few years, you choose which traits and passions a child will develop. The better raised a child is, with smarter education and more attention. Which also means the more choices you’ll have. The better their chances are to become a happy and talented adult. Some colonies will give their all to give a child the best upbringing. While others will use growth vats to pump out cheap workers and soldiers. The choice is up to you.
Biotech includes the mechanitor
Build and control mechanoids by making your colonist into a mechanitor. Within Biotech, this is a person with a special brain implant. Which lets them psychically command semi-living machines.
Create mechanoids in Biotech by growing them inside high-tech gestator tanks. Command the original centipede, lancer, and scyther. Plus a wide variety of new combat and labor mechanoids. Due to grow your swarm from a few small workers and fighters to a feared squadron. Full of massive ultratech war machines and industrial behemoths.
Mechanoid laborers can manufacture goods, rescue and tend to your colonists, build and repair structures, sow and harvest crops, haul stuff, and more. They never get sick. They don’t freeze in the snow or get poisoned in toxic fallout. Also, they don’t suffer mental breaks from long hours in dark mineshafts or filthy garbage yards.
Combat mechanoids in Biotech are also diverse in form and function. Some are cheap swarmers that overwhelm the enemy with numbers. Others project shields over their allies. Or roast enemies with beam weapons. Charge up for massive concrete melting hellsphere attacks. Mechanoids wield melee claws and blades, sniper weapons, and even flamethrowers. Depending on which mechanoids you command. Your tactical options will vary greatly.
You can genetically modify people to create xenohumans in Biotech. These are humans with exotic traits. Genetic modifications range from subtle personality traits and eye color to hulking furry bodies. Also glands for fire breathing, rapid regeneration, and even immortality.
The RimWorld world contains a new set of xenohuman types and factions. Including unstoppable super soldiers and fur covered animal controlling arctic settlers. There are also toxin immune human bioweapons. Fire breathing horned desert imp-people and psychic-bonding concubines. The darkest of them drink blood, live in shadows, and live forever.
You can make your own xenotypes from scratch in Biotech. While you build a network in your colony to enhance your people. Due to offer a collection of exotic genes by purchasing them from traders. Accepting them as quest rewards. Or extracting them from your array of xenohuman prisoners. You can harvest the genes from anyone. But also implant those genes into your colonists and prisoners. You can also mix genes to make bizarre and better mixes of traits for implanting. Test them out with gene extraction and recombination. Due to build your colony of xenohumans.