Proving yourself as the world’s greatest swordsman in Blade Symphony is no easy task. Yet the a slash-em-up for Windows is also looking to make a Linux debut. Since the games developer posted on Twitter with news about a coming Linux build. Which is great, but over three years after the initial release on Steam, that’s a bit longer than expected.
Blade Symphony has been under development primarily for Windows PC. So Mac and Linux versions are a possibility in the future. Which is posted via the games official website FAQ. So now, according to Twitter a native port is likely to happen:
— Puny Human (@punyhuman) August 4, 2017
So Blade Symphony features a highly detailed and in-depth sword fighting system. Where you have to face off other players in tactical swordplay. So this can be 2 versus 2 team duels, sandbox FFA, or the Control Points.
So the main focus of Blade Symphony is 1vs1 combat. The games also designed to support 2v2 team matches. With a totally unfair and hilariously awesome 2v1 “team” match. Along with a free-for-all sandbox mode in which you can still challenge people. While also including a control point mode that splits players into two teams. Each one vying to hold multiple control points. Players will parkour over shipping containers, fighting over sky towers and arenas to hold these control points from the other team.
Each of the four characters have a unique fighting style suited to how you want to play:
- Phalanx, a fencer gladiator hybrid, attacks with long range stabs and a versatile array of side attacks
- Judgement, a knight crossed with a samurai, uses hard hitting forward attacks and wide strafing attacks
- Ryoku, a vagrant street ninja, attacks with break dance moves and a signature reverse blade style
- Pure, an acrobatic wushu style assassin that attacks with flips, cartwheels, extremely mobile
- Vanguard, a quick-footed champion that uses leaning plunges to push opponents into her blade
So I have not played Blade Symphony in a while. Yet every attack has openings that are determined in real-time and efficacy. Did you start an attack too early? Turn away and end the attack in a safe location. Did your opponent stupidly use a lighter stance? By switching stances mid-combo you can chain attacks into your own flurry of death.