Bloodstained: Ritual of the Night and Director Koji Igarashi issued a greatly #anticipated appearance over at the game’s official Kickstarter page this past weekend. Showing off the #game in #action for the first time.
The footage is still very early and uses the Miriam character model, which Igarashi is using to check for shader options. The foreground and background details have not yet been implemented. Rather, all we see is the level layout, which Igarashi says is used to judge scale, place enemies, and make sure things fit.
“This month we’d like to show you something that few people outside the development team ever get to see: A work-in-progress “grid” map that we’re using to test stage size, scrolling mechanics, enemy placement, and more. I’ve provided some narration to make it easier to see where we’re making progress.
We’re also revealing the katana animation. To provide our animators a reference for the motion, the team filmed me swinging an umbrella. Days after the video shoot I still had some muscle pain, but let’s please keep that between us.”
So far, the game development looks to be honing Symphony of the Night and the handheld Castlevania games. Miriam as a character model is visually detailed even at this early stage, but does seem a bit stiff in motion and Bloodstained seems to need more of an original twist to help it stand out. However, Bloodstained: Ritual of the Night is coming along well and so far the mechanics are shaping up.
Bloodstained: Ritual of the Night is scheduled for a March 2017 release Linux, Mac, Windows PC, PlayStation 4, Xbox One, Wii U and PS Vita.