So a recent 2016 report published by #SteamSpy founder Sergey #Galyonkin show the #newSteamlaunches. These release continue to climb throughout 2016 with 5,245 games released. While just 588 titles launched in December alone. Hence the most lucrative time of year for the online store. Since users purchased or acquired 370 million games throughout the year.
While these figures do not include in-game purchases and DLC. Which Valve did account for in its list of best selling Steam games of 2016. Since Galyonkin’s revenue chart does not cover huge earning titles like Dota 2. While technically a free to play game but it placed in the top 12 chart for Steam revenue in 2016.
So even more interesting, Civilization 6 comes out ahead of Grand Theft Auto 5 in second and Counter-strike: Global Offensive in third. Since we do not have Linux native support yet, this is an impressive number. Seeing the top 12 match up nicely with Valve’s data. With the exceptions of DOOM and Rise of the Tomb Raider that run higher. So Dota 2 and The Witcher 3 are not available due to the gaps in SteamSpy’s data.
While Galyonkin also goes on to point out the Steam market value at $3.5 billion in 2016. Even though he mentions a significant number of potential errors here. While 2015 had huge titles, Fallout 4, GTA 5 and The Witcher 3 did very well. These were some very hard to beat games.
So what’s really interesting, Stardew Valley made at least $6 million more on PC than Call of Duty: Infinite Warfare. The latter didn’t scrape make it into the top 25.
Check out the statistics for yourself on SteamSpy. So take your time and read through the full report. There are issues around SteamSpy and how it gathers data. Things that are included or not. Plus this also brings some discussion of what genres dominate in indie games this past year.
What are your thoughts on the numbers? And is there something we missed that should be mentioned?