The award-winning Cultist Simulator is an RPG simulator card game for Linux, Mac and Windows. Also the new game from Fallen London and Sunless Sea creator Alexis Kennedy. Which comes with a special bonus for week-one buyers.
Cultist Simulator development is done by Kennedy’s new studio Weather Factory. While publishing is handled by Humble Bundle and available for $19.99 / £14.99 / €19.99. Which launches on Steam, GOG, Humble Store and Itch.io.
Also, players who buy the game in its first week get a 10% discount (until June 7th). But also automatically receive Cultist Simulator’s Perpetual Edition. Which entitles them to all future DLC for the game, for no further cost.
Cultist Simulator RPG Sim Card Game Trailer (Linux, Mac, Windows)
Cultist Simulator is a truly unique narrative card game. While its roots are in occult arts, hidden gods and secret histories. This is also a 1920s-themed, Lovecraftian setting. While featuring the rich language that fans of Kennedy’s previous games will be familiar with.
So the game’s objective is clear: found a cult, recruit followers, and forge your own history. But how each player reaches their goal will also differ wildly. Since this is due to the game’s roguelike structure. Which also means gameplay will keep your interest.
The player progresses their story by sliding an ever-expanding collection of cards. Since this often represents shady actions and mysterious items. While filing into action slots linking to dreams, studying, conversation and more. So believers will be manipulated and authorities evaded.
So, before death inevitably strikes the player down. This is also wher the next life takes from the last. Meaning it’s research and resources, that will determine the course of each playthrough.
This also means multiple (‘good’ and very bad) endings available.
The debut game from Kennedy’s new studio Weather Factory. Which he founded alongside fellow former Failbetter Games developer Lottie Bevan in 2017.
Cultist Simulator, originally funded on Kickstarter. Since the campaigns target of £30,007 hit in 12 hours. While raising a total of over £82,000 by the end of its campaign.
More recently, wining in the Best Game Design category at the 2018 Emotional Game Awards. Shortlisted for Boston FIG’s Innovation in Art and Narrative.