Dark Quarry Games has announced the studio’s first title Deadhold. Since the games launch will hit Steam Early Access on August 25th. The release will only be available on Windows and Mac for $19.99 USD. Yes the games development is done in Unity 3D, so a Linux support is in order:
We use Unity. It is my intention to support Linux, but I can’t give you a timeframe right now.
So as with many Early Access releases, Linux support might be on hold. Yet here’s hoping Dark Quarry Games will expand beyond Windows and Mac support during the one year of EA.
Deadhold is a gore type, fast-action, tactical RTS. Including support for up to four co-op players. While the gritty dark fantasy world of Deadhold comes to life in a story driven campaign. In multiplayer, Deadhold supports up to eight players in teams or four. Since this includes a free for all as well as a variety of game modes.
At launch the game will offer the first campaign mission “Unexpected Welcome”, one horde map named “Crucible” where players fight through waves of AI monsters, and one multiplayer map “Killing Time” which supports several game modes like King Of The Hill, Territories, and Deathmatch.
Deadhold’s gameplay is a unique mix of real-time tactics essentials like strategic positioning, unit classes, and physically based simulation similar to such classic games as Myth and Dawn of War 2, combined with the items, loot, and leveling found in action RPG’s like Diablo and Path of Exile. The result is a fresh take on the tactical RTS that should delight fans of both ARPG and RTS genres.
“Even though we’ve been developing the gameplay systems in Deadhold for almost three years. Our Launch on Early Access is just the start of our push for content,” said Paul Callender, co-founder and Lead Designer of Dark Quarry. “We will be building new maps for both Campaign and Multiplayer at a rapid pace. Players who are interested can get in early and have an impact on some of the directions we take.”
Deadhold Teaser Trailer:
A dark force has risen in the west, obliterating any who stand in its wake. The last living races have banded together to change the course of fate, setting Deadhold‘s campaign in motion. Told from the perspective of the narrator, you’ll uncover the history of the blight and the truth that lies behind their creation. The campaign challenges you to wield the power of the gods, using tactics and strategy to overcome the onslaught of an overwhelming evil force.
In campaign, the scale of Deadhold’s player choice becomes clear. As a paragon of the Empire, players will choose a deity in which to specialize. Spells unlock as players earn experience, allowing customization of their play style. Players can further customize their builds by slotting relics, runes, and gems, which can drop from defeated enemies. A tier based leveling system adds significant replay value to the campaign missions. As players progress through each tier, new and greater challenges and rewards await them: boss-fights, different enemy patrols and tactics, additional mission objectives, and higher quality items.
So battles in Deadhold use a release physics model. The flight of an arrow is realistic and will embed inside a units head, arms, legs or chest. Unit movement uses real physics, increasing the value of tactical positioning. So a line of warriors can block incoming enemies. Or force them to engage or go around. The explosive bomb wielding by a Sapper can literally dismember units. Since as body parts will explode and fly into the air. Injuries and limbs stain the ground with blood realistically.
“I personally believe that what Deadhold offers players is unique,” said Steve Nowalk, Lead Programmer at Dark Quarry. “The mix of real time tactics gameplay, mixed with progression and items, and our seamless integration with cooperative gameplay is a rare combination.”
Deadhold hits Steam Early Access on August 25th. The release will only be available on Windows and Mac for $19.99 USD. Followed by Linux support, with no disclosed release date yet.