The mark of a true #firstperson #shooter requires all six degrees of freedom. This is what the Descent: Underground #release on Early Access bring to Linux, Mac and Windows PC. Giving players the chance to fight through twisting tunnels & vast caverns, where concepts of up or down mean nothing and danger lurks around every corner.
Originally released in 1994, Descent was a revelation. A first-person shooter with full 360 degree movement (cause you are in a spaceship) and the enemies are full 3D models. Quake is usually celebrated for that breakthrough, but in the FPS world, Descent made its mark first.
Descent: Underground is a modern reboot of the ’90s shooter, finally hit Early Access earlier this week after a successful Kickstarter campaign in April. The game is far from being complete and Descendent Studios expect the full game to ship next year. And for the money, players get three maps, three ship types, two guns, three missiles, offline free flight and bot combat, plus quick-match multiplayer.
Descent: Underground includes:
- Multiplayer shooter action in a full six degrees of freedom
- A variety of customizable ships and roles suit every play style
- Individual and team game modes for multiplayer
- Community-driven development w/ weekly video streams
- Mine for resources, power-ups, and to locate hidden tunnels
- Prove your prowess with rankings, achievements, and leaderboards
- Singleplayer storyline missions
The final build will feature a lot more of what is listed above, along with VR support, leaderboards, singleplayer story missions and modding support. Players can expect to see a full release some time in the first half of 2016.
The full rundown of what players can expect is available on the Descent: Underground Early Access page set with a 17% discount for Linux, Mac and Windows PC, but only until October 29th.