Linux Gaming News

Door Kickers game review for Linux, Windows, and Mac

As a long time PC gamer, the genre of #strategy games have always been dear to my heart. There’s something unique about putting together a plan and watching it come to fruition. Or howling in frustration when an unexpected enemy spoils your careful plan.

This week,having picked up some indie strategy titles off #Steam, available for Linux. In this case, they are games in early development, but fully playable and quite enjoyable.

An increasingly popular option in indie gaming is the idea of “Alpha Funding” where users can buy into a game, often at a discounted rate, during early stages, and thus help test the game and watch it come to fruition and completion.
Of course, this always carries a level of risk, due to the uncertainty of independent game development, but it also fosters the type of close development cycle that the open source community has come to expect.

The first game was Door Kickers, a game that claims to be a swat simulation. Essentially, you’re tasked with a number of buildings where you must breach, enter and neutralize any hostiles. Ever fancied taking the role of a team of hard-boiled, heavily armed law-men? This is your chance.

The game is played from a top down view, with fairly simple mouse controls: Drag an operative to plan their movement path, right click to access special options like kicking down doors or throwing flash bang grenades, and hit the space bar to switch between the paused planning stage, or to un-pause, and watch the action commence. Your operatives will engage targets they see, automatically, but you must ensure they are positioned correctly. Many a hapless swat member under my command got gunned down by a tango hiding in the wrong corner of the room.


  • 2D, top down graphics
  • Real Time with Free Pause
  • No DRM
  • PC oriented (Windows/Mac/Linux), with handhelds as later developments
  • Single Player (but MP might come later)
  • No turns, no hexes, no action points or awkward interfaces
  • Non-linear levels, freeform gameplay
  • Mission editor and modability
  • Unlimited gameplay via mission and campaign generators

There are quite a few features promised that would definitely add to the game, like a more story heavy campaign, experience levels and similar, but what there is currently, is very tight and plays without any obvious flaws. The art is heavily stylized, but very functional, and it is clear and obvious what is going on.

Your operatives will give quite a bit of verbal feedback as they move around, and each map plays quite quickly, meaning that the inevitable loss of an operative will not cost you hours of careful planning. You can hit restart and try again with a new plan right away.

In style, the gameplay is a lot like Frozen Synapse or a simpler, real time version of the combat in games like XCOM.

From a technical perspective, the game is not overly demanding. It ran without any flaws on my intel graphics card, so even if you don’t have a powerhouse of a gaming machine, you should have no issues at all. The listed requirements on linux is a P4 with 2 GB of RAM., which should allow for virtually any reasonably modern system.

The game currently retails for $14.99 USD on Steam.

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