Dying Light gets patch 1.4 on 10th March, and with the new #hardmode. This #update also improves the game’s performance, #gameplay balance, online functions and visual fidelity, developer Techland mentioned in the liste of fixes.
Elsewhere, an additional tier of weapon rarity level will be added, as well as extra rewards for completing the game, more character outfits, and dozens of new weapons.
Patch 1.4 arrives alongside the Ultimate Survivor Bundle DLC, the second content drop of the Season Pass for Dying Light. This includes blueprints for four weapons: The Constable, the Night Club, Lacerator, and Buzz Killer, and three character outfits: the Ninja, Urban Explorer, and Special Agent.
Here is the list fixes in version 1.4.0:
Hardware, performance & stability issues
- Resolved various stability issues
- Numerous general performance optimizations
- Significantly reduced RAM memory usage
- Added option to disable film grain video effect.
- Fixed the issue with reaching Survivor Rank 25
- Optimized video memory management to eliminate “ResizeBuffers failed 0x887a0005” error message
- Fixed extremely long load times that some users were experiencing
- Resolved issues with unlocking certain achievements
- Fixed the issue with ammo disappearing from player’s inventory when attempting shooting challenges
- Resolved issues with Personal Statistics menu
- Fixed problems with using keys assigned to gameplay features during chat
- Fixed duplicating weapons exploit
- Fixed the ‘infinite spit’ exploit in Be-the-Zombie mode
- Fixed several issues with connecting to games when playing as the zombie
- Added additional tools for tracking network issues
- Game data integrity (modding)
Games can be modded
- Modded games will not work online with original unchanged versions
- Modded games will work with other identically modded games
- Resolved extremely low resolution textures on certain objects regardless of texture quality settingsLinux specific improvements:
- Fixed motion blur switching via main menu
- Fixed messaging when playing cross-platform session
Known issues we are still working on:
- Screen flickering when using dual-GPU setups
- Radeon support on Linux platforms