Eco is a survival game in a global sense for Linux, Mac and Windows PC, from #developer #StrangeLoop Games. The Kickstarter outlines similar gameplay to #openworld survival games like Rust and Ark: Survival Evolved. But in Eco there is more than the individual or group being threatened, but the world itself. Forcing players to work together to ensure their own survival and the world around them, which is affected by just about every action being made.
[kickstarter url=https://www.kickstarter.com/projects/1037798999/eco-global-survival-game width=”480″]
“The world of Eco will be home to a population of thousands of simulated plants and animals, each living out their lives on a server running 24 hours a day, growing, feeding and reproducing, with their existence highly dependent on other species. Enter humans into this equation, and things get complicated. It is the role of players to thrive in this environment by using resources from the world to eat, build, discover, learn and invent.
However, every resource they take affects the environment it is taken from, and without careful planning and understanding of the ecosystem, lands can become deforested and polluted, habitats destroyed, and species left extinct.”
The Kickstarter also outlines, “In the extreme, the food supply of the ecosystem can be destroyed, along with all human life on it, resulting in server-wide perma-death. Eco is a game where the player’s actions have meaningful consequences.” So using resources from the ecosystem to build within it without destroying it is not an easy task, and decisions need to be made as a group. Fortunately the gameplay will come with some tools to do so:
- Players can propose, discuss, and vote on laws, and passed laws will affect everyone, physically preventing them from breaking the law.
- The ecosystem data is visible to players. Players can gather full data on the ecosystem simulation in-game, allowing them to analyze what’s happening in the world and how the ecosystem works. This data can be used to construct arguments for laws, backing up the player-run government with hard scientific data.
Currently the Eco Kickstarter has been running for two weeks and is sitting just over $97,000 of a $100,000 goal. The stretch goals include a land ownership system with taxation and building rights, along with increasing server capacity to support 100+ player counts. Which will bring about a more definitive simulation gameplay experience, potentially fascinating, even in single-player mode, which the game supports even though multiplayer is a more obvious choice.