The update, as the name suggests, introduces #banditattacks to the steampunk colony builder game, as well as Linux and Mac support, churches, vicars, and “adorable land dragons”.
You’ll also be able to give standing production orders in your colony, which means you can task colonists to ensure you always have five planks available for instance.
So, this ended up being a weird month. Our plan was to go in and crank out a pile of economic features and UI in support thereof, but our MacOS/Linux build ended up requiring a two-week+ rewrite of the entire renderer to work with OpenGL 3.2 standards which took most core coder time away from econonomic feature development. That said though, there are indeed a few important features snuck in. While held up on the big features required for the economy-focused work, a lot of secondary coding and implementation got done on other parts of that game which did not depend on the planned features. So this is all good stuff, just not quite the good stuff we expected this month to be about, and much of what we wanted to accomplish has had to be pushed back due to unanticipated complexity in getting the MacOS and Linux ports working.
As ever, adventurous players should opt-in to the “experimental” build of the game using the properties>betas option in Steam. You can see the new content Gaslamp is working on plus receive specific technical fixes that don’t affect enough players to require hotfixing into the public build.
The patch also fixes a range of issues, including memory leaks and colonists hunting far away animals (unless they’re specifically instructed to do so by the player).
At the moment, Clockwork Empires is more than 80 per cent done, and players have access to just over 50 per cent of game development progress.