[kickstarter url=https://www.kickstarter.com/projects/438269196/goetia width=”480″]
Developed by Paris-based studio Sushee, players will possess items in order to use them, and instead of trying to find a key to unlock a door to a room, they can just go right through the wall. This is because they are a ghosts.
You play Abigail, a ghostly young girl, helping her on a quest to discover why she’s back from the dead. More like an orb really. It appears Abigail isn’t strong enough to take on the appearance of her former, earthly form.
“As in any adventure game, you’ll be seeking out clues, finding objects, and figuring out how to use or combine them in order to progress through the different areas, puzzles and encounters.”
The game takes place in the haunted English mansion Blackwood Manor, where Abigail lived and dies 40 years prior, and she has returned home to discover what the Blackwoods did with their “mysticism and fanatical experimentations.”
Set during World War 2, Abigail needs to figure out who brought back 40 years later, and to discover her “perverted and mad lineage.”
The 2D game world features 90 manor rooms to explore, areas outside the house such as ruins, woods and an abandoned village, and more.
Goetia’s developers are seeking $30,000 on Kickstarter and so far pledged $19,342 with 12 days left on the campaign.
Click here to try the demo for Linux, Mac and Windows PC, also head over to Soundcloud and listen to six tracks from the game’s soundtrack.