Gunpoint came out last year. And it was one of our favourite games of those and, indeed, most twelve months. The general rule with #indiegames that aren’t built on the foundations of #multiplayer seems to be that, by month six of release, the game will receive only the minimum of support. The developer has to move onto other projects to feed themselves.
Not so with Tom Francis and Gunpoint, it seems. Not only has Francis released a free game Floating Point on Steam while working on Heat Signature, he’s only gone and made a new engine for Gunpoint and added Steam Workshop support. Gosh.
Here’s what’s new in the world of private dicks and rewiring security systems:
- New engine, implemented by Abstraction Games. Should fix many technical issues and make the game run faster for everyone, and it’ll enable us to develop Mac and Linux versions next.
- Steam Workshop added, for browsing and sharing user-made levels. Yes, we listened to the 1,779 post petition you guys started even after we’d already announced we would do it.
- Option to turn off swearing. Up to you whether this makes “Grow a ####ing #### and shove it up your ###” kid-safe.
- Reconfigurable keyboard controls.
- Vertical sync option. I didn’t know we needed this, but the folks at Abstraction added it and now the animation is at least 23% more beautiful.
- Level editor. The level editor has been in there since launch, but some people still ask for one so I’m just going to keep announcing I’ve added it until everyone knows it’s there.
- You can now place multiple elevators in a level without it crashing. That’s more than I could do when I was making the game, so I expect your levels to be at least twice as good as mine.
- If you have any technical troubles with the new version, you can still use the old one by going to Properties > Betas and selecting ‘oldversion’. Post your issue on the forums too, so we can fix it.