Agreement Brings Extensive New Features and Capabilities to Havok Vision Engine Users
SAN FRANCISCO, Nov 07, 2011 (BUSINESS WIRE) — Havok(TM), a premier provider of interactive software solutions for the games and entertainment industry, today announces a license agreement with Autodesk, Inc. The agreement enables Havok to offer a new version of the Havok Vision Engine that integrates the full functionality of Autodesk(R) Scaleform(R) and Autodesk(R) Beast(TM) middleware.
The integration of Scaleform and Beast with Havok’s Vision Engine enhances its current flexible toolset with new user interface (UI) and global illumination functionalities. Embedding the latest release of Autodesk Scaleform middleware and Autodesk Scaleform Input Method Editor (IME) extends the Havok Vision Engine functionality to allow for the creation of powerful Flash 10 and ActionScript(R) 3.0 based user interfaces. Scaleform also provides extensive multi-language chat capabilities. Coupled with the realistic lighting capabilities offered in Beast middleware, these additions to the Havok Vision Engine enhance the powerful and customizable platform that enables teams of all sizes to deliver compelling content and game experiences across multiple devices and operating systems.
“We are delighted to announce this license arrangement,” said David Coghlan, Managing Director of Havok. “We have seen extensive use of Scaleform and Beast across our Vision Engine clients and a strong interest in a tighter integration between our technologies. This Vision Engine bundle, which also includes Havok Physics and Havok AI, has become our standard Vision offering, extending the reach of both companies’ technologies across new geographies and market segments.”
“Havok and Autodesk have worked closely together for many years and we are very excited about the opportunity to have Scaleform and Beast included as a core element in Havok’s well-respected technology portfolio,” said Marc Stevens, Autodesk Vice President, Games. “We are confident that this integration can provide tremendous value for Havok and Autodesk customers.”
This enhanced version of the Havok Vision Engine, featuring a seamless integration of Scaleform and Beast middleware, is now available for evaluation.
For further information, please visit https://www.havok.com/products/vision-engine .
Havok is exhibiting at Korea Games Conference (2011) in Daegu, South Korea, Nov 7-9, 2011.
Havok(TM), an Intel(R) company, was founded in Dublin, Ireland in 1998, and is the premier provider of interactive software and services for digital media creators in the games, entertainment, and simulation industries.
Havok works in partnership with the world’s best known publishers, developer studios and developer teams in the industry, including Microsoft Games Studios(R), Sony Computer Entertainment Inc., EA, Ubisoft(R), THQ(R), Rockstar Games, Bethesda, Relic Entertainment(R), Bungie(R), Naughty Dog, and Guerilla. Havok’s cross-platform, professionally supported technology is available for the Xbox 360(TM) video game and entertainment system, PlayStation(R)3 computer entertainment system, PC Games for Windows, PlayStation Vita(R), Wii(TM), Nintendo(R) 3DS, Android(TM), iOS, Apple Mac OS and Linux.
Havok’s combination of superior technology and dedication to delivering industry leading support to its customers has led to the company’s technologies being used in over 500 of the best known and award-winning titles including Uncharted 3, Assassin’s Creed: Revelations, The Elder Scrolls V: Skyrim, Uncharted: Golden Abyss, Warhammer 40,000: Space Marine, and L.A. Noire.
Havok’s products have also been used to drive special effects in movies such as Clash of the Titans, Watchmen, Quantum of Solace, Harry Potter and The Order of The Phoenix, and The Matrix. Havok has offices in Dublin, San Francisco, Seoul, Tokyo, Southern Germany, and Montreal.
Autodesk, Inc., is a leader in 3D design, engineering and entertainment software. Customers across the manufacturing, architecture, building, construction, and media and entertainment industries – including the last 16 Academy Award winners for Best Visual Effects – use Autodesk software to design, visualize and simulate their ideas. Since its introduction of AutoCAD software in 1982, Autodesk continues to develop the broadest portfolio of state-of-the-art software for global markets. For additional information about Autodesk, visit www.autodesk.com .
Autodesk, AutoCAD, Beast and Scaleform are registered trademarks or trademarks of Autodesk, Inc., in the USA and/or other countries. Academy Award is a registered trademark of the Academy of Motion Picture Arts and Sciences. Havok and the buzzsaw logo are trademarks and/or registered trademarks of Havok.Com Inc. (and its licensors). All other brand names, product names, or trademarks belong to their respective holders. Havok reserves the right to alter product offerings and specifications at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.