Ludeon Studios expands the epic RimWorld with the Ideology expansion. So now, each person in the game gets a belief system. These belief systems will define social roles. Such as leaders, moral guides, and skill specialists. They also include rituals from gentle festivals to brutal killings. These guild choices for food, comfort, love, technology, and violence. They favour certain animals, desire different apparel and tattoos. Giving access to different buildings and strategies.
As a result, the games new expansion you can customize everything. So you can create your own story, such as pirate nudist cannibals. Create blind underground mole people, generous ranching cowboys, and machine focused trans-humanists. All the way to simple peaceful tribes who bond with tree creatures. All the while, offering support for Linux, Mac, and Windows PC.
Ideology lets you build mind bending temples with colorful drug motifs. Even altars for sacrifices are all clad in skulls. Plus winding mazes of underground tunnels full of technology. Or simply create stunning orchards.
Now you can make use of your colonists’ special strengths. Doing so by assigning them social roles. Each belief system in Ideology defines roles that believers can take on.
RimWorld – Ideology launch trailer (Linux, Mac, Windows PC)
There are three categories of roles:
- The Leader:
The leader role can only be assigned to one colonist. Leaders give moving speeches, buff combat allies around them, and motivate harder work. They also have a special role in some rituals. They can even accuse prisoners or colonists of crimes. If they can actually prosecute the defendant in a trial. Then you can punish the accused without social outcomes. Since you can decide what is true or false in Ideology.
- Moral Guide:
The moral guide role can be assigned once for each belief system. This will the duty of at least three colonists. Moral guides support the mental well being and spiritual strength of your people. Likewise, they lead many rituals including funerals, sacrifices, and more. They can preach health to the sick to speed up healing. Provide counsel to sad colonists to lift their moods and convert non-believers to their own belief system.
- Specialist Roles:
Finally, the specialist roles can be assigned to any number of believers. There are a variety of specialist role types – one for each skill. Specialists are better at their primary skills. They also gain a unique ability related to that skill. However, specialists will focus more on their specific skills and won’t do some other work.
With Ideology, colonists with social roles will want a change their appearance. They may ask for elegant capes, creepy visage masks, solemn hoods, and painful torture crowns.
Rituals in Ideology
Holding rituals are player controlled events. Special gatherings have a variety of impacts depending on how they play out. These also add to the story of your colony.
You can hold somber funerals for fallen soldiers. Even silence rebellious behavior with public killings. Even pit slaves and prisoners against one another in vicious gladiator duels. Likewise, Ideology will let you host parties in dance halls or drum circles. Set famed statues on fire to watch them burn. Maybe breathe in smoke leaf fumes from a giant bong. There are also tasty feasts of human meat, ceremonial blindings, and scarifications.
Visitors that have a good time will leave with mood boosts. So if the ritual was truly spectacular, there may be additional bonuses. Such as unlocking psychic powers, new recruits, improved goodwill with your neighbors. And finding the places filled with treasure in ancient complexes. At the same time, certain rituals may upset spectators and cause a mood deficit. Since it depends on their personal beliefs.