This report initially said that over 1.5 million copies of the game had been sold in that time, but the PR firm which sent out the original #pressrelease has since been corrected to say that wasn’t the case and to apologise for the confusion.
“We are ecstatic that the style of game we love so much has been embraced so well,” said inXile founder Brain Fargo. “That’s a significant take for the independent game, which had a budget of around $6m – “we put in twice as much money into this game than we raised from Kickstarter”.
Fargo raised over $3 million to fund development of the game, which was originally scheduled to be released in October 2013 but was delayed last July due to its growing scope.
The project quickly raised its initial target of $900,000 through Kickstarter, with the drive going on to bring in $2.9 million from over 61,000 backers. A further $110,000 was pledged through PayPal.
The title currently has a Metascore score of 80 based on 19 reviews.
Reblogged from: eurogamer.net