Kerbal Space Program 2, the sequel to the beloved original space sim. Will launch in Spring 2020 for Windows PC on Steam. Similarly, this includes other storefronts. Coming shortly after to PlayStation 4 and PlayStation 4 Pro. As well as across the Xbox One family of devices, including Xbox One X.
But no means is this official support. Likewise, there are a few details that need to be mentioned. The first being the statement on Steam. The second being from Star Theory Games.
Kerbal Space Program 2 is being developed with Unity. The same engine used for the original Kerbal Space Program.
To answer your second question, we currently do not have a Mac or Linux build. But we are always looking to bring KSP to as many players as possible.
While insightful, this is not a full out Linux confirmation. But maybe there could be a post release build for Kerbal Space Program 2.
Also, at round 0:39 in the Developer Story Trailer below. Whether coincidence or not, we see a developer with a Unity 3D tshirt.
I have emailed the dev’s directly. So there might be further hints for Linux in the coming detail.
Developer Story Trailer
Kerbal Space Program 2 offers a multitude of ways for players to further their space adventures. Due to the robust offering of new planets to explore. And also new technologies to traverse the stars. Plus the ability to establish colonies. As a result of being all rooted in real-world science. Players will be able to build without constraints. With no planetary gravitation for the first time. Since this allows for larger constructions. More complex creations than ever before. Including interstellar vessels.
In addition, players will be able to share these experiences collectively. Available in multiplayer for the first time in franchise history.
Kerbal Space Program 2 will also introduce a host of new improvements. Including updated planets and parts. Also additional modding support. Plus an improved tutorial experience. Helping get new players off the ground.
On one hand, these changes will offer newcomers help up the curve. So they can literally learn rocket science. While on the other, keeping the challenge bar high for veteran players.
“KSP has always been about pushing the boundaries of innovation and creativity. And with Kerbal Space Program 2 we take that premise even further,” said Nate Simpson, Creative Director at Star Theory. “We are introducing several new ways for players to challenge themselves. Including new physics puzzles to solve. New planetary destinations to conquer. And new ways to advance their own deep space program. This continues to be a game about exploration and imagination. Understanding rocket physics. With plenty of wild crashes along the way.”
Kerbal Space Program 2 Cinematic Announce Trailer
“With Star Theory, we are able to build a new gameplay foundation that is exponentially larger and allows us to explore well beyond the solar system of the original game. This is an exciting time as we are expanding the Kerbal franchise while staying true to the spirit of KSP and what makes the franchise so special,” said Michael Cook, Executive Producer at Private Division. “Kerbal Space Program 2 sparks a passion for a whole new generation of space explorers. Future astronauts and astronomers. Which is the reason why we love what we are making here.”
Kerbal Space Program 2 sequel game will launch for $59.99 USD. Releasing the sequel on Windows PC via Steam in Spring 2020. We are still waiting on Linux support.