#TripwireInteractive released the first part of the diary focused on weapons and perks. In this part the #developers #talk about modelling real-life weapons, creative and fictional weapons and what makes them fun.
Tripwire Interactive is thrilled to unveil the newest instalment of the multi-part developer diary series for the highly anticipated SteamOS, PC, and PlayStation®4 title, KILLING FLOOR 2. Known for having high-quality, realistic guns in their games, the Tripwire Interactive team are no strangers when it comes to packing their virtual armory with weapons of all types. In this brand new developer diary installment, Weapons and Perks: Part 1, the team gives an inside look at what it takes to push the weapons and perk systems to the next level in KILLING FLOOR 2. The sky’s the limit when it comes to the new and exciting tools that players will have at their fingertips to kill hordes of the deadly zeds. Whether it is traditional weaponry, sci-fi-themed armaments or even post-apocalyptic hybrid arms, KILLING FLOOR 2 will continue to expand upon its already vast arsenal, while keeping fan-favorites from the first title when the games releases in 2015.
There is also a look at how the Medic guns will work, which should be interesting to anyone who played the first game.