Divinity: Original Sin may not be officially launching until next Monday but it has been on #SteamEarlyAccess since January, fans will already have a fair idea of what they would like more of in the #RPG and what they like changed. They will get to make a start on that this week, as developers Larian Studios announced today they will release the turn-based RPG’s editor this Thursday.
Nude skins? Rebalancing? Larian have beat everyone to the punch, as the sample mod they are including with the editor is Cow Simulator 2014.
Here’s a look at the editor in a recent developer livestream:
[twitchtv url=”https://www.twitch.tv/larianstudios/b/539683895″ width=”480″ height=”270″ autoplay=”false”]
The official feature list for the Divinity Engine Toolkit, which is its official name.
- Make new adventures that you can play in singleplayer or multiplayer
- You can modify the main campaign or create your own
- Manipulate terrain and edit existing models and textures
- Write your own stories and dialogs
- Create behaviors and scripts with easy-to-use scripting language
- Alter existing or add new skills, stats and spells
- 1-click export to Steam Workshop
- Add and manage your mods via Steam Workshop or inside the game
The editor does mod stuff. That’s pretty much everything one needs to create their own RPG campaign. Steam Workshop support for browsing and downloading mods is always welcome too. Say, you who’ve been playing Original Sin, what sort of mod would you fancy?
As for Cow Simulator, Larian say it “permits users to play as a cow (even in co-op with up to 4 players) and complete a quest or fight in the arena.” Cows are probably nude too.
And yes, for all concerned, Divinity: Original Sin does support (Linux, Mac, and Windows PC). As for the editor, no, this will be Window only. No details were given about an eventual Linux or Mac build.
Reblogged from: rps.com