Launching a Kickstarter campaign last month to raise $AUD 200,000 to allow its core team to work on the game full-time. Armello had $210,579 in pledges with three days remaining in the #crowdfunding campaign.
A beautiful marriage between video and tabletop games, Armello is a multiplayer strategy game heading to PC, Mac Linux, and iPad upon completion, but before that, they’re holding a Kickstarter to ramp up buzz and secure the rest of the funds needed to make this gorgeous game possible. Set in a storybook fantasy world where all your companions are fuzzy and eloquent, Armello looks like it’s something neat to support or keep your eye on if a story-fuelled, animal-led experience is something you’d like to try.
In the game, you play as one of four Heroes from different clans: a rat, a rabbit, a bear or a wolf. All the Heroes are designed equally thoughtfully, each appearing to have their own quirks and personalities. Players move their fully-animated 3D fuzzy companion across the world of Armello (which is procedurally generated, so no two games are the same) while vanquishing foes, questing like a proper adventurer and scheming to overthrow the Mad King.
The end goal in Armello is to eventually storm the castle and overthrow the royalty to become the next King or Queen in a land ruled by a guy that’s one crayon short of a box, so that’s pretty neat too, ’cause who doesn’t want to be royalty? There’s also a neat day-and-night cycle which affects gameplay and the decisions that you make for your Hero. For instance, there’s a bunch more creepy monsters lurking around at night because the night is dark and full of terrors, but daylight isn’t much better, either, since the King’s Guards can spot you once dawn breaks. It’s a trade-off, and it’s one of the many aspects of strategy you’ll have to consider when playing Armello.
There’s local and online multiplayer, there’s an engaging single player campaign, there’s something for different play-styles, and the development team seem to have gone to great lengths to ensure that Armello provides a living, breathing and immersive world for the players to lose themselves in. Also, if you have ever watched Gladiator, Lisa Gerrard also has a hand in creating the music for the game, which is part mind-blowing and part amazing (though I may be a bit biased because I consider Gladiator the holy grail of movie soundtracks).
The public’s approval of Armello is fairly easy to see considering the game has already overfunded on their original goal of $200,00 AUD, currently at $217,449 AUD and over 4,000 backers, we still highly recommend that you check their page out. See what their team has to say and take a sneak peak at some gorgeous miniatures and a plush frog they have got displayed there for backers.
Reblogged from: indiestatik.com