Coming To Steam On January 13th Nidhogg, a Single-Player Swordfighting Game

Slated as being one of the top 100 most anticipated #indie #games of 2014, a two-player fast-paced swordfighting game Nidhogg. After picking up various #awards and plenty of cheer over the past couple of years at conventions and gaming events, the news came out yesterday that it would finally become more widely available as it appears on Steam on January 13th 2014 for Windows, with a Mac and Linux version in the works.

A new trailer for Nidhogg appeared online yesterday just as the website was updated with a countdown to the Steam release. The new trailer reveals many of the game’s features, which include a single-player mode, a tournament mode that supports up to eight players (and a giant flying serpent) and another multiplayer mode. Unfortunately, there’s no official confirmation as to whether the multiplayer is local only or if there is online support, too. We’re awaiting word from developer Messhof, as is everyone else, on that matter.

The trailer also depicts many of the game’s different arenas that players can battle in, including clouds, mines, a castle and the wilds. Across these arenas, you can see plenty of variation, with long grass hiding still players, multiple tiers, narrow corridors and strikingly beautiful backgrounds. Recently added animations add new moves to the fight too, which are subtle, but will make a big difference in the twitchy fights. You can still aim your sword and low, mid and high, as well as chuck it at your opponent, but now there’s a dive-kick, roll and crawl, and you can even grab ledges.

It was also revealed that Nidhogg now has a soundtrack provided by Daedelus, which means you can expect his unusual mix of bassy electronics and traditional jazz to accompany the intense sword-poking battles.

Other than these additions and changes, it seems Nidhogg is the same game that everyone has come to love. Two nimble opponents take to an arena, each with a sword that is held as if fencing, rather than trying to hack or slash, and they then battle it out to get past each other in order to run all the way across the level. If you kill your opponent, it’s best to run across the screen before they respawn in front of you as victory is only had when you get to the opposite side of where you started.

You don’t have to strike down your opponent to advance the battle further away from your start point as you can jump over them and run, but they will probably chuck their sword at your back if that happens. It’s all about subtle movements and reactions, an intense few minutes of twitches, lunges and missteps.

Reblogged from: indiestatik.com

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