Dead Cells procedural generation dev diary

dead cells procedural generation dev diary in linux gaming news

In gaming news right now, #developers Motion Twin have issued a new dev diary. Hence highlighting the benefits of their using #proceduralgeneration. Some impressive insight for the roguelike mentroidvania platformer #game. Since we released news of the Dead Cells coming to Early Access gaming. Do note, the Linux release will be available day-one, for the full release.

Dead Cells dev diary:

By mixing procedural generation with metroidvania game design. Motion Twin wants to provide players with replayability and discoverability. Yet also maintain a sense of gated progression. However, instead of backtracking through environments. Hence they let death and rebirth be the mechanic for forward progression in Dead Cells.

“Unfortunately, relying too much on procedural generation leads to bland level design. Often feeling messy and rather inconsistent,” said Steve Filby, marketing manager at Motion Twin. “A good example of the middle ground between pure procedural generation and fully handmade is Spelunky. Their approach allowed them to get that consistent feeling. While keeping a lot of diversity. We’ve basically adopted the same approach for Dead Cells.”

Here are three benefits to using procedural generation in a metroidvania style of game:

  1. Procedural generation can provide you with more content than what we could ever do if we tried designing everything by hand.
  2. It allows the developer to shift where the difficulty lies in the game. Instead of asking the player to memorize the level and enemy positions in order to make it through, the developer can reward reflexes and instinctive play, which is something they’ve found to be much more interesting overall.
  3. It brings a lot of replay value and diversity to each run, which is fairly important when talking about a game with permadeath as a central mechanic.

Stay tuned for more details for the Linux release. Do note that Dead Cells will be coming to Early Access in early May. The Linux and Mac ports will be available day-one for the Full release on Steam.

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