Already a longer cycle is resulting in fewer sales, as consumers fill their need for new and innovative forms of interactive content on new platforms like smartphones and tablets, on Facebook where they already spend time, and with new free-to play game models that encourage people to join in. The traditional games market needs new, innovative hardware and content to grow. The question is can publishers afford to make games in the next cycle and can console makers afford either the R+D investment that is required to create truly innovative new hardware or the losses that accompany their launch? Hello Linux… c’mon people.

Game Development Stagnating Without New Consoles, says Former Activision VP

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