Kickstarter Campaign 'Strike Suit Zero' To Get Linux Support

I have no idea how I missed this, but here it is, Strike Suit Zero. They just hit their $75,000 mark on October 26 and announcing Linux and Mac support.
So a big kudos to Born Ready Games. At $180,000 we shall have Linux support, officially. The project now sits at  a comfortable $113,650 with 13 days to go.

So if you have yet to see the Kickstarter page, here it is…..

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Kickstarter Campaign 'Strike Suit Zero' To Get Linux Support

“…this transmogrifying technobeast took on vessels that made Battlestar Galactica look like Sputnik.” Rock Paper Shotgun

Follow the project on TWITTER and FACEBOOK

Strike Suit Zero is a PC game that offers fast and frantic space-combat, putting you in the middle of massive fleet battles where the fate of Earth relies on your dogfighting skills. You’ll take to the cockpit of a powerful transforming craft known as the Strike Suit, where – at the tap of a button – your craft will transform from a traditional fighter, to a hulking suit of space armour.

Strike Suit Zero will remind you of the heyday of 90’s space combat, whilst simultaneously introducing exciting new mechanics to make it relevant for today’s audience. To ensure that the game brings space combat back with a bang, we’ve brought in the best names in mecha and sci-fi to really put a stamp on the genre.

This is space combat reborn. 

Kickstarter Campaign 'Strike Suit Zero' To Get Linux Support

If you’re a fan of mecha, you’ll be excited to learn that ship and craft designs come courtesy of Junji Okubo, who has previously lent his talents to Steel Battalion, Infinite Space, Appleseed: Ex Machina and Viper’s Creed. Working closely with the Born Ready team, Junji – who normally favours a western design philosophy – has brought some more traditional eastern traits to the Strike Suit designs.

As a special reward for Kickstarter backers, we’re offering two backers the chance to have their ideas for a mech or space-craft turned into a real design by Junji himself. See below for more on this exclusive opportunity!

You can see Junji talking about his work on Strike Suit Zero in the developer diary below:

In addition to this, Paul Ruskay, who has composed the award-winning  Homeworld soundtrack, has furnished the game with an original score. With its otherworldly tones and fusion of styles, Paul has created something perfect for Strike Suit Zero.

The main Strike Suit theme is a collaboration between Paul and Kokia – a Japanese singer/songwriter well known for her work with anime and videogames. Kokia has leant her vocal talents to numerous anime and games, including: Tales of InnocenceOrigin: Spirits of the Past and Gunslinger Girl: Il Teatrino.

There’s a fusion of cultures at the heart of Strike Suit Zero; a strong notion of East meets West. From the soundtrack, to the mechs, to the way the gameplay itself unfolds. Strike Suit Zero is a combination of sounds, designs and mechanics that have been brought together with the precise aim of making the best space combat experience possible.

In the year 2299, an interstellar war rages. Earth’s dwindling forces  – the United Nations of Earth (U.N.E) – repel a fearless enemy, fighting to protect a planet on the brink of destruction. You begin the game behind the front lines on a low-priority post defending a station near Earth. After repelling an attack, word comes through from Earth’s command that the enemy are intending to end the war with one decisive strike.

They’ve amassed a colossal fleet, and are bringing it to Earth.

You’re sent into deep space to join Earth’s forces as they attempt to intercept the fleet….

  • Fast, frantic space combat: you can freely engage multiple enemies, dogfight other pilots, fight massive fleet battles and defend vast structures.
  • The Strike Suit: strategically switch from Pursuit Mode (speed and power) to Strike Mode (a powerful, highly maneuverable combat mode)
  • Multiple endings: your choices in game – for example, the secondary objectives you choose to complete  – directly affect the state of Earth at the end of the game. With multiple endings, preventing Earth’s destruction is your immediate concern but preserving its future is your ultimate goal.
  • Capital Ship Destruction: take capital ships apart piece by piece – take out their turrets or target weak-points to blow out entire sections of their superstructure.
  •  Vibrant and vivid universe: space is far from the dark, featureless void you’d expect. Discover the colour and vibrancy of the Strike Suit universe across 13 unique locations.
  • Ship Designs from renowned Mechanical Design engineer Junji Okubo (Appleseed: Ex Machina, Steel Battalion.)
  • Music from award-winning sound designer Paul Ruskay (Homeworld) including a collaboration with Japanese singer/songwriter Kokia (Tales of Innocence, Gunslinger Girl: II Teatrino)

“Born Ready Games have put a lot of effort into building battles that don’t entirely revolve around you. “We have almost a full combat simulation happening while you’re doing your objectives,” he says.” — PC GAMER

“…this transmogrifying technobeast took on vessels that made Battlestar Galactica look like Sputnik.” — ROCK PAPER SHOTGUN

 “Strike Suit Zero has plenty to satisfy your space-mech cravings.” GAMESRADAR

“…Then everyone sort of stopped making space games, and a lot of people were forced to pack away their dreams of being interstellar combat pilots. It was heartbreaking.

Thank your lucky stars, then, for Strike Suit Zero from Born Ready, a 3D space combat simulator that recalls those heady days – just with super detailed HD visuals and a touch of Anime-style mech action. ” — HOOKSHOT INC

“It has intelligent, tough enemy AI and a great Strike Suit advantage that prepares you for the challenges ahead with powerful defensive and offensive abilities. The eerie, otherworldly soundtrack is certainly no slouch either.” — DESTRUCTOID.

Todd B..

Linux Game News

”linux-game-gaming-gamer-news”

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