Planting the Seeds of AI in Open-Source RTS 0 A.D.

Richard Kogelnig digs in with RTS game developer


0 A.D. is an open-source RTS inspired by the Age of Empires series. From the AI perspective, it also features most of the challenges in commercial games too, such as economy management, strategy and tactics, etc.

This interview with Jonathan Waller digs into his work on the AI for the game. You’ll find out how the AI picks spots for buildings, and how pathfinding is used to select building sites for defensive buildings — among other things.

Read on HERE


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