Sproggiwood roguelike in development from Freehold Games for PC, Mac and Linux

Freehold Games, developer of the cult hit Caves of Qud is proud to #unveil their next #game Sproggiwood. A story-driven micro-roguelike game conceived in the Summer of 2012 that marries the studios previous work with massive roguelike‘s and a gorgeous art style. Making the gameplay a bit more user-friendly, while it steeps the lot in Finnish mythology. And Sproggiwood is coming to PC / Mac / Linux, with a sheep. A talking sheep. Yes, seriously.

Vote for it on Steam Greenlight.

Description

Bring civilization to Sproggiwood, a story-driven, turn-based roguelike set in a world of mischief and wonder. One moment, you’re a simple farmer from the peaceful island of Clog — the next, you’re lured through a mysterious portal by a talking sheep. Now you are the prisoner of Sproggi, a mischievous forest spirit who enlists your help civilizing his realm. Work with Sproggi to grow your civilization, plunder procedural dungeons, and unlock six unique classes. Each time you dive into a dungeon, level up a new character and combine skill powers to produce an utterly original adventure. But there’s a twist that even Sproggi does not know: a rival civilization is on the rise to greatness. Will you choose to befriend these curious mushroom people and stand together, or will you crush them and claim Sproggiwood for your own?

Features

  • A wondrous setting inspired by Finnish mythology with a subversive plot
  • Brain-churning tactical combat vs. an assortment of monsters and traps
  • Six fully unique classes: simple farmer, brave warrior, merry archer, cunning thief, brainy wizard, and creepy vampire
  • Procedural dungeons filled to the brim with scrolls, potions, swords, staves, and mails
  • Designable town mode with buildings, decorations, and monsters

About Freehold Games LLC:

Freehold Games is an independent studio dedicated to building imaginative games. Founded in 2006 (originally as Freehold Entertainment) by programmer Brian Bucklew and designer Jason Grinblat, who grew up playing games together. In 2012, both began to collaborate with artist Jaana Heiska. Their mission, build games we all want to play, which usually involve offbeat settings, interesting tactical situations, and a whole lot of emergence in the tradition of the roguelike genre.

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