Star Citizen favours Vulkan support over DirectX
Star Citizen is making gaming news again. This time the upcoming #spacesimulator game now using Amazon’s own Lumberyard engine is making changes. #CloudImperium’s Chris Roberts has discussed the game getting #DirectX support in the past. Yet now, it seems that plans have changed.
“Years ago we stated our intention to support DX12, but since the introduction of Vulkan which has the same feature set and performance advantages this seemed a much more logical rendering API to use as it doesn’t force our users to upgrade to Windows 10 and opens the door for a single graphics API that could be used on all Windows 7, 8, 10 & Linux. As a result our current intention is to only support Vulkan and eventually drop support for DX11. As this shouldn’t effect any of our backers. DX12 would only be consideration if we found it gave us a specific and substantial advantage over Vulkan. The API’s really aren’t that different though. So 95% of the work for these APIs is to change the paradigm of the rendering pipeline. Which is the same for both APIs.”
This announcement is stated on the Star Citizen’s official forum. Since this could market a changs going forward as permanent. So after Doom, it seems Star Citizen could be the second major AAA game to support the Vulkan API.
Since the decision for Vulkan API support instead of DirectX 12 should not be a surprise. Hence this bit of gaming news will also affect Linux as well as Windows PC, marks a positive step in the right direction. Since the Vulkan API not only supports Windows 10, but outlines the intent for the game to be available on more PC platforms.