Star Citizen switches game engines and moves to Lumberyard
So Star Citizen the upcoming space sim for Linux and Windows PC is getting a change. Hence the developers, #CloudImperiumGames are switching to a new #engine after four years of #development.
While this is the spiritual successor to the Wing Commander Series. Star Citizen is switching from CryEngine by Crytek to Lumberyard by Amazon. Therefore singleplayer mode, Squadron 42 will also be s.itching to the new game engine.
Star Citizen created to combine multiple video game genres. This includes space trading and combat simulator. Together with first-person shooter elements all set in a massively multiplayer online game. According to a Polygon post, “Lumberyard provides groundbreaking technology features for online games. Because we share a common technical vision, it has been a very smooth and easy transition to Lumberyard.” According to Chris Roberts, the studio head and creative lead for Star Citizen.
Star Citizen Alpha 2.6
The success of the crowdfunding pushed developer Cloud Imperium Games to make Star Citizen. The Alpha 2.6 is now available. Since Star Citizen Alpha 2.6 is the first release to feature “Star Marine”. This is the first-person shooter component of the game. Plus this adds several new additions to the game, a Pirate Swarm mode in Arena Commander and the updated menu system.
There are also two competitive multiplayer modes: everyone-for-themselves and a Battlefield-style capture-and-hold. The first person animations and third person cameras have also seen an upgrade. Yet the game has not been tuned as Cloud Imperium has promised for the new features over the years.
So Lumberyard provides ground-breaking technology for online games. A solid backend integration with Amazon Web Services. Plus a social component using the streaming platform Twitch.
It should be interesting to see how it runs on Linux. Seeing that Lumberyard does not support the platform yet.