Steam Machines, storefront and SteamOS

steam machines storefront linux and steamos games

Valve reacts to the changes in the storefront, Steam Machines, Linux and SteamOS. Since recently news regarding the change in the website and the hiding Steam Machines.

Valve’s Pierre-Loup Griffais outlines in this update:

Steam Storefront:

We’ve noticed that what started out as a routine cleanup of the Steam Store navigation. Turned into a story about the delisting of Steam Machines. That section of the Steam Store is still available. But was removed from the main navigation bar based on user traffic. Given that this change has sparked a lot of interest. We thought it’d make sense to address some of the points we’ve seen people take away from it.

Steam Machines:

While it’s true Steam Machines aren’t exactly flying off the shelves. Our reasons for striving towards a competitive and open gaming platform haven’t significantly changed. We’re still working hard on making Linux operating systems a great place for gaming and applications. We think it will ultimately result in a better experience. For developers and customers alike. Including those not on Steam.

So let’s take this into consideration for a minute. If you were a business who touted a product. The product sales seem to be dwindling. Chances are you will also consider removing the item. Since the traffic and user experience is the storefront is all about. It would be applicable to offer the more popular sale items.

Since Linux gaming now offers 4400 games, that’s a significant number. These are also products that sell.
While it is impressive to see further acknowledgement of the operating system. Since it is a “great place for gaming and applications.” Such as Ruiner coming this Friday, finally.

Lessons learned from Steam Machines:

We’ve taken a lot of feedback and have been heads-down on addressing the shortcomings we observed. We think an important part of that effort is our ongoing investment. Making Vulkan a competitive and well-supported graphics API. As well as making sure it has first-class support on Linux platforms.

This statement alone leads us to believe in the future of Linux gaming. While there have been doubts. Since the removal of Steam Machines in the site navigation. And Valve is keeping focus and moving forward with Vulkan API support. These details are explained even further below.

Recently we announced Vulkan availability for macOS and iOS, adding to its existing availability for Windows and Linux. We also rolled out Steam Shader Pre-Caching. Which will let users of Vulkan-based applications skip shader compilation on their local machine. Significantly improving initial load times. And reducing overall runtime stuttering in comparison with other APIs. We’ll be talking more about Shader Pre-Caching in the coming months as the system matures.

Linux and SteamOS in the future:

We also have other Linux initiatives in the pipe. We’re not quite ready to talk about yet. SteamOS will continue to be our medium to deliver these improvements to our customers. And we think they will ultimately benefit the Linux ecosystem at large.

So last but not least, it’s definitely positive news for Linux development going forward. Valve is putting in effort to improve SteamOS. Since Steam Machine can be more of a homebrew project. Installing Debian-based operating system on your own. And let’s face it, SteamOS really is likely part of the issue for Steam Machine’s. The OS just needs more development and improvements. Ubuntu still has the clear advantage overall as the most supported desktop.

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