Sword Of Justice Kickstarter Announced

4Flash Interactive recently emailed us about its new Kickstarter campaign to fund Sword of Justice, a World War II RTS in the spirit of Command & Conquer and Sudden Strike. 4Flash is hoping to receive $195,000 in funding for the project.

…Long-long time ago, in a distant land in Central Europe, after the disbandment of EIDOS Hungary, a few of us remained together and decided that we would try and continue to work together on the name of 4Flash. It was then that the idea came to start into bringing to realization one of the innumerable game-ideas. This became the Sword Of Justice RTS game. The aim was nothing less than to rebuild our group through our game. Thus, anybody supporting our project not only helps the completion of the game but reunites and brings into being a new development group. Firms where members of the group have worked: Eidos, Digital Reality, Most Wanted Entertainment, 3D Brigade, Glass Fish Games… Projects: Battlestation Pacific; Dance! It’s Your Stage; Jaws Unleashed…

The project was started two years ago and we would like it to be completed it by Christmas this year. For this to be achieved we considered the Kickstarter to be the best solution for you to finance the project. If we succeed to collect the necessary support then we would prepare the game not only for the Windows but for the iPad, OSX, and Linux as well. Unfortunately there is still a lot of work to be done but we hope that together it will be possible to realize the project. Since this group has no capital reserves we can not achieve this aim other than with your help. This is also helpful since you can express continual opinion concerning it while we will listen to your ideas. This was such a game can be accomplished that is fitted to the requirements of the gamers.

It is to those who loved C&C and Sudden Strike; to those who like when AI not to react in a pre-ordained manner; when the gamer with good tactics is able to win even against overwhelming odds; To those who like to upgrade the given units and use them in a manner that takes best advantage of them.

The game presents a post WWII fictive story. The campaign consists of 12 principal fields. Each field is made up of one principal mission and two subsidiary missions. At the end of each field the player receives experience-points and upgrade tokens. There is no pre-determined difficulty level in the game. Each field starts with parameters suitable for normal level. If during the game, based on losses and other data the regime determines that we can not cope with the machine, then the game changes to an easier level. If the gamer plays better than the AI, the program advances to a higher level of difficulty and the field continues with those settings. According to plans, two gamers may play a single campaign in cooperative mode. Naturally the level of difficulty also is considerably greater.

The multi-player mode consists of two parts: In one, during the usual choice of field we can play free battles ranging from 1 against 1 to 4 against 4. Each player has own profile in which he/she sets initially the colors of the nation he/she starts in. It is here possible to inspect how many battles have been won and lost by the gamer and the number of points credited. If e. g., from a battle between a more and a less experienced gamer the weaker comes out on top that gamer receives a higher number of points than would be the case were a more experienced gamer to win. The pother type of multi-player mode is part of a game of global territorial occupation. In this each player starts in the colors of his/her nation On the map each state (gamer) initially lords over a given territory. He may then attack states with common boundaries to these.

We receive a player from among the ones of the attacked state who will play with us on the given field. The territory joins the state that has more battles won on the given field. In this manner a state can expand on the greater map.

The game primarily presents the military might of the Eastern European States. (Slovakia, Hungary, Russia, Rumania – in the case of multi-player mode only –in conjunction with the units of Japan (initially). With this these games no longer conform to the market of earlier WWII strategic games, in which mostly we can only meet with British, American and German forces.

Summation

4Flash Interactive have planned a game built on upgrade and situational advantage. We would like to open such a forum for our supporters where you can tell what game elements you wish to see and what ideas you have. This would greatly assist our work.

Check out gameplay on YOUTUBE

Sword Of Justice on Kickstarter

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