System Shock remake will see Linux and Mac support

System Shock remake will see Linux and Mac support

#Nightdive Studios’ System Shock remake Kickstarter has passed the $1.1m stetch goal, marking a definite #release for Linux and Mac after hitting the stretch goal. In announcing the additional #platforms, Nightdive have also changed one of their other stretch goals. The $1.4m target had initially read “RPG elements” and Nightdive have addressed the issue, “it was vague and misleading”. Now adding more maps if $1.4m is reached and those RPG elements will be included whatever the final figure.

The original stretch goal was not only vague but “pretty dangerous”. With the core systems being a possibility rather than a fundamental part of development seems like a very risky. From the level design to the AI and weapon balancing should be detailed to highlight any RPG elements rather than leaving them uncertain could hold back or disrupt development.

Here’s how System Shock remake RPG elements involve:

Stats are boring – Instead of letting the player feel stronger with stat boosts and level identification, we’re more in favor of ability and skill depth. As the player progresses, they will get more abilities/weapons, which will take skill to master (player skill, not skill points)

Things should make sense – We want to have vending machines, but they’re mainly for food/drinks that the player can get to help heal themselves or provide a slight boost to their abilities. You won’t hack a vending machine to get a gun, since why would a vending machine on a space station have a gun?

Upgrades are good in moderation – Throughout the game, the player will find upgrades to their abilities and find better weapons. We’re not going to get crazy with this one since the point of the game is to have fun, and not noodle around in your inventory. If something is tedious, don’t expect us to do it.

Multiple ways to solve a problem – We’re going to assume our players are smart and want to find creative solutions to problems/enemies. We’ll provide the tools/weapons/abilities, and the player will decide how they want to solve the problem given their playstyle.

Nightdive have outlined that everything is in the early stages, so this should not be taken as a definite feature list. However this answers one of the most important questions a developer can ask of themselves:

At the end of the day, we always ask ourselves “What would Looking Glass do?” and strive to carry on their tradition of innovation and quality while being as faithful as we can be to the original game.

Now with the Linux and Mac versions confirmed, a demo for Mac will be coming soon as well. Play can get into some gameplay with the pre-alpha demo for Linux and Windows PC by following the links on the Kickstarter page.

Linux System Shock remake Demo

Due to popular demand, we’ve put some time into getting the Linux version of the pre-alpha demo ready for all of you (well, the Linux users out there). We’re doing this before we hit the stretch goal for Linux as a gesture of good faith, but please understand that the Linux demo does not guarantee a Linux version of the final game unless we hit the stretch goal. It took quite a bit of time to get it all working on Linux, as well as a bit of internal testing. Launching on other platforms takes time to adequately support and deploy, which is why the stretch goal is vital.

You can download the Linux demo via Steam, but you’ll need to install the audio library separately as per these instructions from Audio Kinetic’s site.

Note: The Wwise Unity Integration for Linux needs libSDL2 installed on the machine to work. Without this, a “DLLNotFoundException” message is displayed when launching the game. To install libSDL2 for Ubuntu 12.04, do the following:

  • sudo apt-get install build-essential libasound2-dev
  • wget https://www.libsdl.org/release/SDL2-2.0.3.tar.gz
  • tar -zxvf SDL2-2.0.3.tar.gz
  • cd SDL2-2.0.3
  • ./configure
  • make
  • sudo make install
  • sudo ldconfig

Note: The requirements may vary depending on the machine’s configuration. Refer to libsdl.org for installation instructions on other setups.

The $1.4 stretch goal will now focus on the following:

It’s to add content in the form of more maps such as Groves, floors of Citadel Station, and Cyberspace content. This will make it better for us to properly execute on our core vision of the game, while still being able to offer some more awesome content if we hit the stretch goal.

There are only 4 day left for System Shock remake Kickstarter, but rest assured now that Linux, Mac and Windows PC will be supported.

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One Response to System Shock remake will see Linux and Mac support

  1. […] raising over $1.3 million on Kickstarter last summer for Linux, Mac and Windows PC. Developer #Nightdive Studios have been working to #update the first-person System Shock reboot for the game’s […]

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