Malmyr story driven building support is coming for Linux gaming with Windows PC. Thanks to the forward thinking work of German developers ziegler gamedev. Due to release later this month via Steam.
Malmyr is the story driven building game that focuses on production chains and automation. The gameplay takes heavy inspiration from the Settlers, Anno and Factorio. Which also gives you an idea of the type of gameplay to expect. But in comparison to these, players will not have to build a huge city or factory. Since the goal is to take a puzzle and logic approach. While working to solve the missions at hand. It looks easy at a quick glance but gets very complex. Which may get harder with every mission. A big part of Malmyr is the constant, rather slow pace and a fitting sound design.
Also, in the original post for Malmyr, Linux support was unsure. Due to ziegler depending on the reception of the game.
But as it stands, the current build has a very playable Linux build. So it looks like a day one release is certainly in the plan.
The feature that stands out is the unique logistics of Malmyr. To be able to construct buildings (and for production chains). Resources need transport to their respective buildings by the road. So instead of “just” connecting two buildings. The direction of the resource flow on the road needs to be set and adapted, manually. This means players have to learn how to handle the complexity based on that.
Malmyr Extended Teaser:
In each mission you are given story context by written dialogues between the NPCs. A mission has multiple sub-goals to fulfill which have to be handled differently in each mission. So the maps of these missions have different rules. An example, missing a crucial resource that needs to be sourced in another way. Such as a certain special delivery building. Or maybe by transmuting other resources. But there are also environmental hazards in some missions. Due to things like a lava wave you have to “outrun”. Including fires that start from lightning strikes.
- A main campaign with a continuous story, consisting of 3 acts with 4 unique missions each.
- A freeplay mode, where you progress through an increasingly difficult mission. You will unlock new buildings by finishing mission steps. In the end you will unlock a building unique to this mode and face a final task.
- A sandbox mode, where you have most buildings available and start with copious amounts of resources.
- Over 50 buildings.
- Over 50 resources.
- 12 Magical Runes and 3 special Runewords.
Malmyr story driven building support is coming. Due to release on December 21st, 2020 via Steam. Priced at $14.99 USD/ EUR €12.49 / GBP £11.39. Due to arrive on Windows PC, but it looks like a Linux gaming build is in the mix now.