Linux Gaming News

Manipulated puzzle platformer launches on Steam

manipulated puzzle platform launches on steam in linux gaming news

Today’s wacky gaming news, Manipulated is a logic puzzle platformer with a lot of #action and #plottwists. Now available today on Steam for Linux, Mac and Windows PC. Hence this launch on Steam has day-one Linux support, especially for those into crazy #gameplay.

Since the game requires some thought processing, players will have to use their imagination. Hence making their way through a series of the most difficult puzzles in an experiment that is void of common sense. Do keep in mind, there will be evil robots to face off while on your way. So go through the experiment and find a way out of the laboratory. Yet always keep in mind, the game manipulated everyone who tried to get to complete it.


  • Defeat robots;
  • Solve puzzles;
  • Shoot objects;
  • Make explosions;
  • That’s what she said.

So desktop the creative trailer and the rather inspiring music. The release of Manipulated is some inspiring gaming news. With an art style close to Don’t Starve but gameplay similar to say Super Meat Boy. But do mind the warning, “This game does require an ability to think.” Don’t worry, it’s all lies, but gameplay is crazy good fun with some wacky thrown in the mix.

Manipulated puzzle platformer launch is available on Steam for Linux, Mac and Windows PC.

System Requirements:

  • Processor: 2.0 GHz
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce 7800 GT / ATI Radeon HD 3000 or better
  • Storage: 500 MB available space

Wolfray Entertainment was founded by Denys Malyshev in 2014, after a year working on the first game – Manipulated. The whole process of developing the game and establishing the company took quite a long time, because he passed it alone and on his own savings. At the same time, Denys had to combine the development of the game and a day job. Handle all the difficulties and complete the game wouldn’t be possible without friends and freelancers support who put their heart into this project. When the game development was over, Maksym Lupashko (community manager) joined the studio, after which the company began active communication with its audience.

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