Mechajammer is a CRPG with strong tabletop roots but with a precise take on the genre. However, there seems to be a bit of a hold up for the Linux port due to player complaints.
We’re hoping to get it out as soon as possible. We’re trying to fix some major player complaints in patches this week too.
There is a host of fixes coming in an interim update this week. So this is indeed true. Which means we’ll have to wait for a Mechajammer native Linux build. While some struggle to get the game to run via Proton. Personally, there is a success with Proton 6.3-8 so far. Despite the lack of functional cut scenes, the game is playable on Linux.
Mechajammer interim update includes:
- Remove flaws for all backgrounds
- Remove being injured by failed actions
- Rebalance of advantages/disadvantages
- Make loot easier to see and pick up in Mechajammer
- Auto reload guns.
- Make PTSD less impactful
- Make Exhausted less impactful
- More ammo for ranged weapons
- Make Hacking more effective
- Make non-melee builds more useful
- Combat balancing
Bugs. Fixes for:
- Hard lock if quicksaving during combat
- PTSD causes endless running away
- Autosave can stop Mechajammer music from playing
- Unconscious enemies regain consciousness if a save is loaded
- Players can’t get to front end when player dies.
- Notepad saves incorrectly if you hit Esc to exit the feature
- Sometimes vehicles can fall through the world in some places, causing player death.
The foundation of Mechajammer is an immersive sim (like an isometric Deus Ex). Where players freely choose how to face different tactical situations. Since the combat system sports, a powerful twist as turns take place simultaneously and allow for interrupts, quick reactions, and, 20in general, an experience that feels like real-time but with the rules of turn-based combat systems. Let’s see how it works…
Mechajammer inspirations has roots in 80s sci-fi/action movies. Due to movies like Escape from New York, Robocop, and the first Terminator. The gritty, dark, and campy atmosphere of these movies is clearly recognizable in Mechajammer with its undertones of analog low-tech. Since settings are rendered in a dense wall of grungy, sweaty pixels that mimic the grungy feel of the referenced movies.
Another objective of the team was to capture the bluntness of the story of movies like Escape from New York. Wild, simple, and outrageous with a hero just trying to save his skin with no world-saving nor the usual “unite the underdogs to fight the villain” nonsense.
Mechajammer CRPG with its strong tabletop roots is available on Steam and GOG. Currently only offering support for Windows PC. Linux is still in the plan, but you can play via Proton. Also priced at $22.49 USD / £17.99 / 17,99€ with the 10% discount until December 9th. Should you want to save and try your hand at Proton.