The #release is coming September 22nd to Linux, Mac and Windows PC, SOMA is an unsettling journey into the depths of human consciousness.
The radio is dead, food is running out, and the machines have started to think they are people. Underwater facility PATHOS-II has suffered an intolerable isolation and we’re going to have to make some tough decisions. What can be done? What makes sense? What is left to fight for?
From Frictional Games, creators of Amnesia: The Dark Descent, SOMA is a sci-fi horror game that questions our concepts of identity, consciousness, and what it means to be human? Exploring an underwater research facility which seems to have undergone a tragic event. Some things remain alive down there, but they are not human and they will make you question your sanity.
“SOMA deals with many interesting themes, but the main focus is on what it means to be a living, breathing, conscious entity. From the start we decided to take that description and run with it for the “air” soundscape, where everything is heavily grounded in reality. The world of Pathos-II sounds dirty, gritty, crumbly. When walking through the corridors of Upsilon we want you to feel cold and lonely through the sound alone and when you hear something that doesn’t sound quite human in the distance, that still needs to sound realistic and grounded.”
There are some deep sci-fi themes here, including what it means to be human as the inhabitants of the base start to be reincarnated in mechanised form. It is all brought to life with the best graphics the company has ever used, with the game has been in active development for the last five years.