Open Source Tools for Game Development

Ryan “Icculus” Gordon will be talking about using open-source tools for game development next weekend at the 2012 Flourish conference.

As written about last week, Ryan Gordon will be talking once again at the Flourish conference in Chicago at month’s end. Last week his topic wasn’t disclosed for this open-source conference, but it’s since come to light: Open Source Tools for Game Development.

Here’s his summary, “Increasingly, the best tools for building games for any platform don’t cost a dime. This talk will offer an overview of several of the best open source technologies available to game developers today. Topics will include audio, graphics, filesystems, and scripting. While this won’t be a tutorial session, it will be fairly technical in nature, and will be useful for those looking to hack out their first game, or build the next Call of Duty sequel.”

Additionally, he will be giving a second talk at this Chicago event entitled Programming 101. “Wishing you could contribute to an open source project but you have no programming experience? Let’s get you started. Participants will get a crash course in programming with a LOGO-like language, and will be building art through code by the end of the hour. Concepts learned here will apply to any programming language, and will provide a good foundation for learning more. Please bring a laptop running Linux, Mac OS X, or Windows and show up a few minutes early so we can get you set up.”

The open-source tools for game development will be covered on Phoronix if he makes any interesting statements. More information on this conference is available at FlourishConf.com.

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