Sensics, the developer of groundbreaking virtual reality (VR) technologies and co-founder of OSVR, announced today a new collaboration with Epic to bring native OSVR support to the Unreal Engine 4.12, one of the world’s most popular game engines. This integration gives developers who are using Unreal the ability to instantly support hundreds of VR display, input and output devices.
“The exponential increase in the number of VR devices makes it difficult for developers and manufacturers to keep up. New HMD’s, motion trackers, hand and finger sensors, eye trackers, body suits, motion platforms and more are coming to market every month,” said Yuval Boger, CEO of Sensics and co-founder of OSVR. “By providing native support for OSVR within the Unreal Engine, Unreal users will never have to worry again about keeping up with ever-changing APIs and new devices. Developers using Unreal can now leverage OSVR to easily build amazing VR experiences for hundreds of different devices.”
Architected and maintained by Sensics, the OSVR software platform connects applications and game engines to the many VR displays, along with the multitude of input and output devices by using a common universal interface. This means that developers don’t need to worry about the API particulars of any given device. The platform plugin also gives device manufactures all they need for their hardware to be able to support existing applications as well as any future applications. OSVR software runs on multiple operating systems including Linux, Android, Windows and Mac OSX.
Native support for the Unreal engine also means that an increasing number of upcoming VR games and experiences will support OSVR, offering a wider range of content to VR enthusiasts and gamers owning OSVR-supported hardware such as the OSVR Hacker Development Kit.
“We’re excited to announce that OSVR will be natively integrated into Unreal Engine 4.12, based on the contributions of Sensics and the open-source community,” said Nick Whiting, lead VR engineer at Epic Games. “Its inclusion in the engine gives developers out-of-the-box access to many more types of VR devices that use the OSVR ecosystem, and helps ensure that Unreal Engine 4 remains the top choice for developing high-quality, cross-platform VR experiences.”
“OSVR is designed to accelerate innovation and ultimately provide developers a growing foundation of hardware and software technologies to leverage towards building great content and bringing the best possible VR experience to gamers everywhere,” said Chris Mitchell, OSVR lead at Razer, the co-founding company of OSVR. “By providing this native integration into Unreal, it is easier than ever to tap into the benefits of the OSVR software platform.”
For more information, or to download the Unreal Engine for free, visit UnrealEngine.com.
To find out how to join OSVR and contribute to the future of VR, please visit: OSVR.org.