Overcrowd developer paints a very real picture

overcrowd developer paints a very real picture for linux gaming vs windows pc

Overcrowd developer paints a very real picture for Linux gaming vs Windows PC. According to SquarePlay Games there are significant issues still plaguing the community. As the Steam review score continues to climb with 94% review score.

Metro themed management sim Overcrowd: A Commute ‘Em Up will get a full Release on Tuesday 6th October 2020. Doing so after a successful 15 month journey through Steam Early Access. So naturally, as expect a port in Linux gaming should be in the roadmap. But developer SquarePlay Games reflects on some very real concerns.

A concern for Linux support:

I will hope to look at ports after full release. It pains me to say it but I am aware that Linux sales typically account for less than 0.5% of total sales.
While I know GameMaker Studio 2 technically does Linux. The versions it supports are limited to specific ubuntu versions. It would also be likely to take a significant amount of work.
Sorry this isn’t good news. As I say, I will take a look post 1.0. If it really takes off, perhaps it is possible

There are two different ways to look at the Overcrowd developer’s point of view. First, the game uses GameMaker Studio 2 which is technically a potential issue porting across platforms. But that’s more of a game engine issue than developer. Which also reflects on developer choice.
With that, we certainly have to face one very finite problem. The small market share that Linux gaming represents. Since “Linux sales typically account for less than 0.5%”. With the 1%’ish market share being a big setback. And SquarePlay Games are not the only developer to mention this. For the last 8 months or so, there is an increase of developers putting Linux on hold. Or weighing the choice post-launch, if that. OR if that community demand is not high enough, no Tux. Putting the native release on hold, for now.

Overcrowd: A Commute ‘Em Up – October 6 Full Release Teaser

In Overcrowd, players design and build metro stations. Doing so across a series of procedurally generated maps. While unlocking tech, hiring staff and directing the commuter hordes to their destination. Set beneath the fictional city of Lubdon Town Thre are pickpockets, gastric flu, vandals and more, all in a day’s work.

The game features a deep, systems based simulation. Which uses refuse, power and heat management. Plus crowd control, an extensive technology tree, an economy and an RPG-like staff leveling system.

Since launching into Steam Early Access in June 2019. Indie developer couple Alastair and Sarah (SquarePlay Games) have released a trainload of updates for Overcrowd. Players now have to contend with station wide events. These range from rat plagues to football matches. Dozens of new objects such as escalators, loos and even a classic train station boozer. Along with loads of new commuter types. The staff AI system has also been revamped on top of various quality of life improvements. Plus balance tweaks and other updates to the game.

Overcrowd is doing well on Steam. But the developer paints a very real picture for Linux gaming vs Windows PC. Priced at $19.99 USD via Steam.

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