The Pillars of the Earth Book 2 will be Sowing the Wind for Linux, Mac and Windows via Steam and GOG. So of course Kalypso Media are eager to announce this second instalment. Which is Daedalic Entertainment’s interactive novel, The Pillars of the Earth.
Since the games available now. Expect Book 2 – Sowing the Wind to follow at the end of January 2018. So those who own the physical retail edition of The Pillars of the Earth will get have access to Books 2 and 3 at no additional cost. While Book 3 – Eye on the Storm is on track to launch in May 2018.
So of course Kalypso Media and Daedalic are pleased to present the new trailer. Which showcases all of the exciting new content coming for players in Book 2.
The Pillars of the Earth – Book 2 Release Trailer (Linux, Mac, Windows)
Rejoin Jack and Aliena who are now grown up and matured. Fighting to save Kingsbridge from the ruthless William Hamleigh. William does not take Aliena’s romantic rejection lightly. Also threatening not only her life but the lives of her family and friends. Despite the threat they continue their work on a spectacular cathedral.
All to attract pilgrims and visitors for their thriving market. Which promises prosperity for their small, medieval town. But as William Hamleigh becomes earl and joins forces with the merciless bishop Waleran. There is only one goal: Kingsbridge must fall!
This second instalment accelerates and continues the drama. Hence a mature and emotional storyline that begins the first book. Many dynamics come to a head with violent conflicts and even death. So the player will have huge influence in this beloved story. Even sometimes deciding who lives and who dies.
“With this chapter of the story, we sought to really raise the stakes for the characters we’ve met and grown attached to.” says Matt Kempke, author and game designer.
Kevin Mentz, also author and game designer, adds, “It’s a much faster paced. A more action-packed experience. But we did our best to maintain focus on the poignant storytelling from Ken Follett’s original. While adding more interactive moments.”