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Pillars of Eternity has sold over 500,000 copies worldwide

pillars of eternity rpg sold over 500000 copies for linux mac windows pc

#ObsidianEntertainment and Paradox Interactive #announced that Pillars of Eternity, the critically acclaimed computer role-playing game (CRPG) made possible by a #record-setting crowdfunding campaign, has crossed a new milestone, and has now sold over 500,000 copies worldwide. Including fans who backed Pillars of Eternity on Kickstarter, over half a million players have purchased the game worldwide, making it one of the best-selling games on Steam this year. Pillars of Eternity has gone on to be one of the best reviewed PC games of 2015, and in addition to its two-part expansion The White March, Obsidian has plans to continue to expand upon its rich universe across several forthcoming releases.

“Every one of these milestones, from the completion of our crowdfunding campaign to the game’s release and beyond, is a surreal moment when you consider where this journey began,” said Feargus Urquhart, CEO of Obsidian Entertainment. “Pillars of Eternity has been a life-changing experience for me, and for everyone involved in its creation. Knowing that over half a million people have gotten to share in that is both flattering and humbling. I want to deeply thank all of our fans and supporters. We can’t wait to share what we’ve got next for the world of Eora.”

Following the release of Pillars of Eternity in March, 2015, Obsidian Entertainment has announced several additions and expansions to the world, lore, and gameplay of the award-winning CRPG. An expansion to the based game, titled “The White March,” was announced as a two-part addition, with Part I releasing in August, 2015. A tabletop card game based on the Pillars of Eternity world, Lords of the Eastern Reach, has also been announced for a 2016 release. In addition, several digital books (“eBooks”) are slated to release this year featuring the characters and lore of Pillars of Eternity, authored by members of the game’s core writing team, including Carrie Patel, Eric Fenstermaker, and Paul Kirsch.

“It’s very encouraging to see so much enthusiasm for the classic CRPG alive and well within the gaming community,” said Fredrik Wester, CEO of Paradox Interactive. “It’s a genre we’re very fond of ourselves, as evidenced by the large number of Pillars of Eternity backers within our own company. Given that Paradox itself grew from tabletop-inspired strategy games, we’ve always believed there was plenty of room for the ‘classic’ genres to thrive, and we’re very proud to see half a million players agree with us.”

Pillars of Eternity is a CRPG inspired by classic titles such as Baldur’s Gate, Icewind Dale, and Planescape: Torment, which features an original world and game system that evokes and improves upon the classic experience. Funded via Kickstarter in late 2012, raising $4.5 million through both backer pledges on Kickstarter and Obsidian’s own website, Pillars of Eternity has been a project of passion both for the development team and for the loyal fans who have made it possible.

Pillars of Eternity released back in March and is currently available for Linux, SteamOS, Mac and Windows PC.

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