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Plague Inc: The Cure – WHO help players stay safe

plague inc: the cure and the who help players stay safe via linux gaming mac and windows pc

Plague Inc: The Cure and the WHO help players stay safe via Linux gaming, Mac, and Windows PC. Thanks to developer Ndemic Creations who are proud to announce the details. Along with a huge discount running on Steam.

The World Health Organisation is using the globally popular game Plague Inc: The Cure. So they can help players stay safe, recognise false information and ensure vaccination during the COVID-19 pandemic.

A key part of this teamwork is a video where WHO and GOARN experts play Plague Inc: The Cure. Doing so with the game’s creators and compare it with public health management in real scenarios.

Time to save the world

The experts are put to the test as they try to save the world. Since they have to balance public health measures, research, and development. But also balance the social and economic factors. Working to keep the disease under control. All while keeping public trust.
The game holds a mirror to nations everywhere, stressing the importance of vaccine research. Creating and distributing to lighten outbreaks, as well as the need for working together globally to spur development.

James Vaughan, the founder of Ndemic Creations said:

Plague Inc: The Cure is an engaging and timely simulation. Which lets players explore the issues that humanity faces when trying to stop a global pandemic”

“It was extremely challenging to fit such a complex topic into a game. But the input that experts from WHO, CEPI, and elsewhere providing helpful support. Ensuring that Plague Inc: The Cure is both educational and engaging”

“Eight years ago, I never imagined the real world would come to resemble a game of Plague Inc. Or that my game would be in a position to help educate and inform people. Plague Inc: The Cure will be free for all Plague Inc. players until COVID-19 is under control.”

Plague Inc: The Cure – experts and gamers join forces to fight COVID-19

Dr Paul Effler, member of the GOARN Steering Committee, said:

“GOARN was keen to contribute to developing Plague Inc: The Cure to help ensure the gaming experience accurately reflected the challenges and impact of implementing outbreak control measures in real-life. We see this as innovative means to reach new audiences and help them understand what’s we need to successfully respond to a pandemic.”

Andy Pattison, Manager of Digital Channels for WHO said:

“The COVID-19 pandemic has proven that everyone has a role to play when it comes to managing public health threats. Educating people through interactive games and simulations is a great way to keep communities informed and safe, especially amid widespread misinformation online.”

Richard Hatchett, the CEO of CEPI said:

“From contact tracing to vaccine development and production. Plague Inc: The Cure encases the details of a global pandemic response. Highlighting how crucial international teamwork is needed to address such a threat.”

“Games like P Plague Inc: The Cure represent an incredibly important medium for education and public awareness. This can be used to show the world the steps needed to address similar global health threats and their associated complexities.”

“We are delighted that Ndemic Creations have taken the push to raise awareness. For both the tools like vaccines, therapeutics, and diagnostics needed. And the challenges that must be overcome to rapidly and effectively respond to outbreaks of emerging infectious diseases.”

About The Cure

Launched in 2012, the original Plague Inc. game enabled players to create and evolve a pathogen. Doing so in Linux gaming, Mac, and Windows PC. All in an effort to bring about an end to human history. Since its initial development, Plague Inc. has expanded across multiple formats and platforms. Including Linux gaming, Mac and Windows PC. Which now has over 160 million players around the world. Making it one of the top five most successful paid mobile games. A board game is also available.

Plague Inc: The Cure is a major expansion for Plague Inc. Which reverses the original game and lets players save the world from a deadly pandemic. Thanks to the help of world health experts from all over the world. Including the WHO, CEPI, and GOARN. It is an engaging and timely simulation of global disease response.

While scientific input comes from infectious disease experts. It’s worth noting that Plague Inc: The Cure does not provide 100% accurate or realistic scenarios. But just some of the steps we need to take to end a pandemic threat. Including the speed and scale at which they can be achieved. It is a game, not a scientific sim.

Plague Inc: The Cure is free for all Plague Inc. players until COVID-19 is under control. Available with a 60% discount on Steam until April 9th. Dropping the price to $5.99 USD. The regular price is $14.99 USD on Humble Store. With continuing support in Linux gaming, Mac, and Windows PC.

On behalf of all players of Plague Inc, Ndemic Creations has also donated $250,000 to CEPI and the WHO to help fight COVID-19. Doing their part to assist the WHO helps players stay safe.

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