PRISMATA a fast-paced game now on Kickstarter for Linux, Mac and Windows PC

[kickstarter url= width=”480″]

Prismata is an #fastpaced online #game that distills real-time strategy down to its purest form, and removes the “real-time”. Seriously. Linux Game News caught sight of the game through it’s fan base. And upon a successful Kickstarter, the title will be released for Linux, Mac and Windows PC.

An easy-to-learn, fast-paced hybrid strategy game that borrows familiar elements from real-time strategy games, collectible card games, and tabletop strategy games, combining them in a radical new way. Think “turn-based StarCraft”, but without a map. Or, think of Hearthstone with workers and build orders instead of decks.

Prismata features a number of breakthrough design decisions that completely differentiate it from other strategy games. Stripping away a lot of the bells and whistles to distill the game down to its core strategic components, making every decision important. Prismata has:

  • No real-time pressure. Prismata uses turn-based gameplay with a fast timer, but your dexterity will never hold you back.
  • No decks. The pool of units available for purchase is the same for both players and is chosen randomly at the beginning of the game. You’ll never need to pay or grind in order to be competitive.
  • No randomness. No unlucky draws, no tournaments decided by coinflips.
  • No fog of war. You’ll never lose to a rock-paper-scissors “build order victory” that you were unable to predict.
  • No fixed opening book. Prismata‘s random unit pools force you to plan a new build order every game. You can’t memorize your way to victory.
  • No unit-on-unit combat. Combat math is greatly simplified but depth is preserved.
  • No map. We’ve found a way to emphasize the core economic and strategic ideas in RTS games without the cumbersome unit positioning found in other types of turn-based games.

FREE OFFLINE DEMO is now available!

(Chrome browser recommended)

Prismata began over four years ago in the summer of 2010 as a freak accident that arose when founders Elyot Grant and Will Ma began experimenting with the idea of a deckbuilding game with no randomness. Despite being incredibly simple, the game ended up being so compelling that Elyot and Will soon found themselves playing it for several hours a day. Their obsession spread, and soon a group of five friends—the “dev team”—began a 4-year journey to craft Prismata into the game it is today.

Check out some gameplay below:

Lunarch Studios was founded by a group of MIT nerds who all suck at art. Much of their “programmer art” is still evident in many of the screenshots and animations you see on this page. It’s a work in progress. But there is a plan to improve it. And you can help by supporting the project on Kickstarter. There is a lot more detail to cover, a game that offers far more than you would expect from a card game.


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