Linux Gaming News

Project CARS releases visually impressive Renault Sport Trailer

Partially crowdfunded, Project CARS was built with the assistance of 80,000 players and has been in #development since late 2011.

The racer is expected to release mid-May for Windows PC, PS4 and Xbox One, with #Linux (#SteamOS) and Wii U release to follow.


  • A huge variety of motorsports and reflected car culture with relevant rules and formats
  • The largest track roster of any recent racing game
  • A freeform career mode that allows you to choose your own path with Historic Goals to earn, Accolades to win, Endorsements to sign, and Invitations to receive
  • Competitive online with features such as ‘join in progress’ and invite-only sessions
  • Fully-dynamic weather and time of day
  • Race weekends including warmup sessions, practices, qualifying, and two-race format
  • Pit stops and pit strategy creation for different scenarios and events (eg.. endurance)
  • Deep tuning setup creation
  • Asynchronous play via the Driver Network – Time Trial mode with downloadable ghosts and regularly-scheduled Community Events
  • Save and share your proudest moments with photos and replays
  • Player tailoring and accessibility features – dial the game to your own particular skill and comfort level
  • Playable either at a cinematic 12K resolution or on a more intimate scale with Oculus Rift. Project Morpheus, or nVidia Shield
  • Support for over 40 different wheels and peripherals
  • Second screen support via apps created by the community through the Project CARS API

According to Namco Bandai, the full game includes a “huge variety of motorsports”, “the largest track roster of any recent racing game”, a freeform career mode, competitive online multiplayer, dynamic weather, a day-night cycle, race weekends, pit stops, deep tuning, asynchronous play, photos, replays, skill level tailoring, 12K support, VR support, support for more than 40 different peripherals, and more.